I have add 2 savegames to the above link, the 1st one (default.sg2) is with the textures iin the doors, and if you listen to the sound of falling lava, it seems to be corrupted too - but this is not a serious problem for now.
And hhe 2nd savegame (defautl.sg3) is with -gl_alttexmerge 0.
Search found 11 matches
- Fri Apr 14, 2006 5:29 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 990288
- Fri Apr 14, 2006 4:04 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 990288
- Thu Mar 30, 2006 2:16 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 990288
- Thu Mar 30, 2006 1:02 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 990288
- Tue Mar 28, 2006 8:20 am
- Forum: D2X-XL
- Topic: Hires texture Q&A
- Replies: 13
- Views: 2456
WOW, thanks, I'll try 1.6.6 in the evening. But I was not smart enough about identifying exactly where my \"hi-res problem\" came from, so I didn't want to claim immediately in the bug reports, when I was not sure. D2X is cool thing, and these are only details. Generally, I hate all rules, that's ...
- Tue Mar 28, 2006 6:16 am
- Forum: D2X-XL
- Topic: Hires texture Q&A
- Replies: 13
- Views: 2456
Maybe, this could be in bug report forum, if this matter is a D2X-XL bug. But with the 1st post here, I didn't really know if this actually was a D2X-XL bug, or something wrong with the textures, or anything else.... So I will continue in bug report forum now. And NO, I didn't read the forum rules ...
- Sun Mar 26, 2006 6:39 pm
- Forum: D2X-XL
- Topic: Hires texture Q&A
- Replies: 13
- Views: 2456
Sorry for the Log file, I renamed to TXT, and it should display correctly now. http://www.a-contact.cz/paolo-n/files/d2x.log.txt
I also reordered the game files into subdirectories according to information at www.descent2.de, but it's still the same.
I also reordered the game files into subdirectories according to information at www.descent2.de, but it's still the same.
- Sat Mar 25, 2006 8:44 pm
- Forum: D2X-XL
- Topic: Hires texture Q&A
- Replies: 13
- Views: 2456
- Sat Mar 25, 2006 6:12 pm
- Forum: D2X-XL
- Topic: Hires texture Q&A
- Replies: 13
- Views: 2456
So, here is part of the d2x.log (sorry, it's long): Loading program arguments GetAppFolder ('D:\\DESCENT2', '', 'data', 'descent2.hog') GetAppFolder (data) = 'D:\\DESCENT2' (1) GetAppFolder ('D:\\DESCENT2', 'D:\\DESCENT2', 'data', 'd2demo.hog') GetAppFolder (data) = 'D:\\DESCENT2' (1) expected game ...
- Sat Mar 25, 2006 3:33 pm
- Forum: D2X-XL
- Topic: Hires texture Q&A
- Replies: 13
- Views: 2456
- Sat Mar 25, 2006 10:22 am
- Forum: D2X-XL
- Topic: Hires texture Q&A
- Replies: 13
- Views: 2456
Please help. I'm not able to make D2X-XL to use hires textures.... I've downloaded the Descent Relived Sample Pack textures and put them into the TEXTURES subdirectory under the \"Descent2\" directory. I also put \"-hires_textures 1\" into d2x.ini as instructed, but the game still uses the old low ...