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Search found 26 matches
- Fri Mar 25, 2022 2:39 pm
- Forum: Descent Development
- Topic: [DXX-Rebirth, Windows 10] How do I get the RCK working?
- Replies: 4
- Views: 15946
Re: [DXX-Rebirth, Windows 10] How do I get the RCK working?
The new version seems to work like a charm. Thanks for the help. 

- Thu Mar 24, 2022 3:07 pm
- Forum: Descent Development
- Topic: [DXX-Rebirth, Windows 10] How do I get the RCK working?
- Replies: 4
- Views: 15946
Re: [DXX-Rebirth, Windows 10] How do I get the RCK working?
Thanks! D2 Workshop works pretty well, except for a problem I'm having: I want to give the Vulcan/Gauss weapons visible projectiles. I tried giving the Vulcan Bullet the Red Laser Core polymodel, but attempting to use it results in Rebirth crashing to desktop without an error message. Inspecting the ...
- Wed Mar 23, 2022 11:03 pm
- Forum: Descent Development
- Topic: [DXX-Rebirth, Windows 10] How do I get the RCK working?
- Replies: 4
- Views: 15946
[DXX-Rebirth, Windows 10] How do I get the RCK working?
I've got Descent working on Windows 10 and wanted to modify DESCENT2.HAM for a mission I'm working on. I downloaded OTVDM and MSVBVM50.dll to try running the Robot Construction Kit downloaded from http://pumosoft.3d-get.de/documents/destuff.html but I get this error: Capture.PNG It persists even ...
- Sun Jul 04, 2010 12:07 pm
- Forum: Descent Single Player
- Topic: Descent: Mythos
- Replies: 5
- Views: 2089
- Thu Jul 01, 2010 12:02 pm
- Forum: Descent Single Player
- Topic: Descent: Mythos
- Replies: 5
- Views: 2089
Re: Descent: Mythos
Well, I think that Disintegration started crashing because it was too large in terms of file-size, and I didn't want that to happen to Mythos. That, and I didn't want to give players every weapon in game when they're only half-way through the set. The 2-part thing is just something new I wanted to ...
- Thu Jul 01, 2010 2:02 am
- Forum: Descent Single Player
- Topic: Descent: Mythos
- Replies: 5
- Views: 2089
Re: Descent: Mythos
Also, if any of the level names somehow translate into something offensive in a foreign language, it's purely coincidental, completely un-intended, and I apologize for any offense taken.
- Thu Jul 01, 2010 1:59 am
- Forum: Descent Single Player
- Topic: Descent: Mythos
- Replies: 5
- Views: 2089
Descent: Mythos
I've been working on a levelset to replace \"Disintegration\" since it screwed up. It's going to have 22 (20 + 2 secret) levels and it's split into 2 seperate .HOG files. Here's the current level list: (BEWARE! WALL-OF-TEXT FOLLOWS!) --Part 1-- Level 1: Teisak Mining Compound Level 2: Eta Borycon ...
- Sun Jun 27, 2010 1:19 pm
- Forum: Descent Old Skool
- Topic: D1/D2 Level Thread
- Replies: 47
- Views: 81421
- Wed May 26, 2010 9:04 pm
- Forum: Descent Single Player
- Topic: What's the most awesome Descent SP level?
- Replies: 66
- Views: 21989
Descent- First Strike: All of the standard levels. Never got to the secret levels. Definitive Collection: All, especially Combat Deluxe :D . Descent 1 Fanmade: All of the Vignettes levels, Talamir Project. Descent 2- Counterstrike: All of the standard levels. Secret levels didn't stick out to me ...
- Sun Apr 25, 2010 11:38 am
- Forum: Descent Single Player
- Topic: An all new Descent II mission
- Replies: 27
- Views: 8213
- Tue Apr 13, 2010 5:12 pm
- Forum: Descent Single Player
- Topic: An all new Descent II mission
- Replies: 27
- Views: 8213
- Mon Apr 12, 2010 6:41 pm
- Forum: Descent Single Player
- Topic: An all new Descent II mission
- Replies: 27
- Views: 8213
Re:
I've now had a chance to play up to level 10. The level design on many of the levels (level 4 for instance, and level 9 and 10) is very good for a beginner, but you'll need some practise to catch up with the pros. Some of the levels though (like levels 1, 2 and 3), are too small and the quality isn ...
- Sun Apr 11, 2010 9:50 am
- Forum: Descent Level Spotlight
- Topic: What is your Descent 1/2/3 level editing background?
- Replies: 10
- Views: 3964
- Sun Apr 11, 2010 9:38 am
- Forum: Descent Single Player
- Topic: An all new Descent II mission
- Replies: 27
- Views: 8213
- Fri Apr 09, 2010 9:48 pm
- Forum: Descent Single Player
- Topic: An all new Descent II mission
- Replies: 27
- Views: 8213
Here's some images of the first 18 levels of Disintegration: Level 1- Xenith: Carbonia Author: Gameaddict11707 http://s2.postimage.org/lsqei.jpg Level 2- Xenith: Egreon Author: Gameaddict11707 http://s2.postimage.org/lssJr.jpg Level 3- Xenith: Outpost VI Author: Gameaddict11707 http://s2.postimage ...
- Thu Apr 01, 2010 4:31 pm
- Forum: Descent Single Player
- Topic: An all new Descent II mission
- Replies: 27
- Views: 8213
- Tue Mar 30, 2010 10:43 am
- Forum: Descent Level Spotlight
- Topic: Descent Vignettes Release Thread!
- Replies: 105
- Views: 40098
Re:
It was actually intentional. Interplay knew that people might be able to beat the game on insane, so they added an even harder difficulty. See, the robots stopped trying to shoot at you, and are instead using software beams to lock up your game. It's quite an innovative idea actually. Good one ...
- Sat Mar 27, 2010 6:31 pm
- Forum: Descent Single Player
- Topic: An all new Descent II mission
- Replies: 27
- Views: 8213
Re:
Sorry to hear that Duper. Hope you get things settled... :/Duper wrote:give me a day or two Addict. things are kinda nuts, but I'll give it a run through. (having vid driver issues)
- Wed Mar 17, 2010 6:53 am
- Forum: Descent Single Player
- Topic: An all new Descent II mission
- Replies: 27
- Views: 8213
- Tue Mar 16, 2010 4:53 pm
- Forum: Descent Single Player
- Topic: An all new Descent II mission
- Replies: 27
- Views: 8213
- Tue Mar 16, 2010 3:14 pm
- Forum: Descent Single Player
- Topic: An all new Descent II mission
- Replies: 27
- Views: 8213
Re:
Have you tried running them under compatibility mode? Right click> Properties> Compatibility tab Set for something like 98SE. I tried, but when I double click TXT2TXB.exe or TXB2TXT.exe, I get a brief flash of the black "command window" and nothing happens. Any other suggestions? :|
- Mon Mar 15, 2010 11:34 pm
- Forum: Descent Single Player
- Topic: An all new Descent II mission
- Replies: 27
- Views: 8213
- Mon Mar 15, 2010 5:59 pm
- Forum: Descent Single Player
- Topic: An all new Descent II mission
- Replies: 27
- Views: 8213
Hmm. Oh well, even if I have to remove some levels it'll still be pretty big. And about the soundtracks repeating, I planned for that when I made the set. On that topic, I've edited 2 TEW songs (game03.mid & game26.mid, respectively) and was wondering if it'd be okay to use them as long as I gave ...
- Mon Mar 15, 2010 5:52 pm
- Forum: Descent Level Spotlight
- Topic: The Enemy Within Descent 2 Mission Release Thread!!!
- Replies: 188
- Views: 215747
- Sun Mar 14, 2010 2:42 pm
- Forum: Descent Level Spotlight
- Topic: The Enemy Within Descent 2 Mission Release Thread!!!
- Replies: 188
- Views: 215747
- Sun Mar 14, 2010 2:30 pm
- Forum: Descent Single Player
- Topic: An all new Descent II mission
- Replies: 27
- Views: 8213
An all new Descent II mission
I recently played The Enemy Within (thanks DFW & the crew! :D ) and was inspired to create my own huge levelset. It's going to have *54 levels (36 normal + 18 secret! :shock: ) and each level has custom textures, music, and 'bots! Here's a little preview of the robot list, from weakest to toughest ...