Hello Superbobby, for some reason I can't see your screenshots..?
Anyways, I'm happy to announce that my semester is ended, and I'm back to constructing Dementia. I've been planning the layout a bit in my free times, and I aim to finish it through this week or something.
Cheers!
Search found 35 matches
- Sun Jan 14, 2018 8:33 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
- Tue Jan 09, 2018 1:39 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Looking good so far, Sylandrophol. Don't hesitate to ask if you need help with something.
Have fun building the level!
- Sun Dec 31, 2017 2:18 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
It is a joy to be involved, thanks! 

- Sun Dec 31, 2017 2:12 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Well, I have to update my status, my exams are finishing at the middle of January, namely 14-15th. So expect me to return "digging" at that time.
Best wishes, and a happy new year to all of you!
Best wishes, and a happy new year to all of you!
- Tue Dec 26, 2017 6:52 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Hello everyone,
I have to notify that I'm kind of occupied with final exams until early January (Around 4th or something). I'll continue building Dementia after all finishes.
I have to notify that I'm kind of occupied with final exams until early January (Around 4th or something). I'll continue building Dementia after all finishes.
- Thu Nov 30, 2017 11:08 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Hello guys, here is my status update:
I've completed the conceptual paperwork of the Dementia. The overall look, cube structures and puzzles are all planned, and I'm moving on the building phase right now. I'll keep you guys updated as I progress.
I've completed the conceptual paperwork of the Dementia. The overall look, cube structures and puzzles are all planned, and I'm moving on the building phase right now. I'll keep you guys updated as I progress.
- Sun Nov 26, 2017 2:40 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
I was thinking about making an out-and-back layout, with a long run back to the exit, which was peppered with mini reactors: Player explores the level casually, unlocking the way to the reactor, which is located at the farthest point. To exit, player runs back, destroying mini reactors along the way ...
- Sun Nov 26, 2017 11:27 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Whew, I've done with my exams for now. I'll start the design of the Dementia shortly. I've got a few ideas for it already: Based on your info, Xfing, I'm considering a look akin to those "Shivans" from Freespace: Lots of black, red, and others colors, bizzare and otherwordly environments, etc. I'm ...
- Thu Nov 23, 2017 2:53 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Okay, I've played the Demo campaign, but looks like there was an update to it while I'm playing it. So I'll replay it. I also played Charon, on Ace. Great design, Fox! The level was quite dark, especially the early corridors. Pretty claustrophobic! The level was also well-balanced. The robots were ...
- Wed Nov 22, 2017 1:35 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
What sort of crashes, Fox?
- Tue Nov 21, 2017 4:19 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Well alright, I got no problems there. The matcens puzzle should provide enough danger for the rest of the level.
So I guess I'm moving on to Dementia map... I've got a few ideas about it already
Cheers!
So I guess I'm moving on to Dementia map... I've got a few ideas about it already

- Tue Nov 21, 2017 2:47 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Let's meet in the mid ground and place in a few PTMC Defense Prototypes? They drop quads, y'know
.
I'll play the set and return with my feedback.

I'll play the set and return with my feedback.
- Tue Nov 21, 2017 1:26 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
*FACEPALM* Yeah, I though I forgot something !! Fixed it, I just left the player in the test position :D As for spawning minelayers, I edited the gophers in the editor. Just place one bot somewhere in the level, then set its AI (From the AI tab to the right) to "drop bombs". Then set your matcens ...
- Tue Nov 21, 2017 9:01 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Okay, I've updated the map. I've removed the lower matcen trigger as there is a trap in the main room already. Besides, players can disable one trigger while all the matcens are running by flying through them. The upper matcen trigger is enough, and it triggers only once. Matcens spawn cloaked ...
- Tue Nov 21, 2017 7:21 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
All six matcens activating all at the same time is definitely overkill, I'd much rather have three switches activating a pair each, and one switch deactivating the forcefield. More confusing and less predictable, but allso less troublesome to deal with. Also do away with the movement trigger that ...
- Tue Nov 21, 2017 5:38 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Okay, I've modified the level, following your feedback. The matcen area is more dangerous, with 6 matcens (But there is only one trigger that activates ALL of them, which you can avoid if you are careful. Hint: think about a particular Descent 1 Neptune level...) The doors no longer require keys. I ...
- Tue Nov 21, 2017 3:07 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
I'm glad that you liked it Xfing! The puzzle needed some balancing, but I'm glad it worked into something fun. I'll put your recommendations in effect right away. Thanks for the feedback! And as for the Secret level 6: Dementia, I am in. I've taken note of your post above for its concept, but please ...
- Mon Nov 20, 2017 5:29 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Well, speaking of completed levels, I've managed to get a bit of free time today, and completed the first iteration of Kuiper Belt Espionage Facility. The level is mostly empty, there is only a few powerups and two matcens. The puzzles, however, are all set. However, I've got two problems at this ...
- Sun Nov 19, 2017 1:08 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Good luck Naphtha!
- Sun Nov 19, 2017 11:05 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
The Kuiper Belt Espionage Facility has also been dug out (The main layout is done). The cube amount is at 889 at this moment (JUST enough :) ). I'm placing the walls and triggers, plus doing some primary texturing. I plan to do the final texturing, lighting, etc. a little later, since I'm expecting ...
- Sat Nov 18, 2017 1:20 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
It is okay with me, no problem. I'll keep you guys posted.
- Sat Nov 18, 2017 12:11 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Hello guys, here is my status update: So far, I've done the preliminary design on the paper, and a few blocks in DLE. Recently I've started constructing major parts of the level. I also managed to find the cause of the blinking light's problem: It was simply because of the blink period has been ...
- Wed Nov 15, 2017 12:49 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Well, since my normal Descent 2 level was working properly with blinking lights, I think something else is involved. Maybe I just forgot to add something???
Anyways, that is a problem for later.
Anyways, that is a problem for later.
- Wed Nov 15, 2017 11:06 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Okay. So for Descent 1 portion, I'll only go as far as switches and forcefields (they look less "alien" than materializing/dematerializing "solid" walls). This should make things interesting :). I'd love to use blinking lights, but right now it just freezes my game... I think I did it in the past ...
- Wed Nov 15, 2017 9:12 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Okay, I've got a few questions before I get my hands deep and dirty into building: First, I'd like to ask if "forcefields" are also out of question for Descent 1 zone, at least for secret levels. If I were to use doors, the players can keep them open using markers, but they cannot do it for ...
- Wed Nov 15, 2017 7:20 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Nice one, Phozon! Spoooooky! 

- Mon Nov 13, 2017 3:08 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
...Still, I'd feel safer if it was just a mini-level with a teleport, goodies and little resistance. A D1-style secret level I'd have to put on the back-burner, since we need 6 of that type of secret level anyway. You can keep the title though, it fits the D1 kind of secret level much better anyway ...
- Mon Nov 13, 2017 11:52 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
...And of course, I don't remember any laser firing gophers in d1, so there shall be none here! The Parallax team probably also thought they were redundant in the laser department, and changed their role... On the other hand, I'll be kicking off with the construction of the Chapter 1 secret level ...
- Sun Nov 12, 2017 7:30 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Thanks, Xfing. Hmm, if the secret levels are on ice until the Rebirth update, I can simply move onto another level. Or, I can just design the secret level as a normal one (as the first Descent's secret levels were just that, an ordinary level accessed via a secret exit) with no teleporters around ...
- Sun Nov 12, 2017 4:54 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1309330
Re: Descent 1 1/2
Hello everyone, Shroudeye here. I've been talking with Alter-Fox and Sirius, and I'd like to build a few levels for you. You can check some of my work from here: Miranda Control Center Incident My very first level for Descent 1, back from early 2000's. Research Mine MN1988 A Descent 2 mission, more ...
- Sat Jul 04, 2015 4:11 am
- Forum: Descent Level Spotlight
- Topic: Summer Map Contest Official Poll
- Replies: 6
- Views: 4015
Re: Summer Map Contest Official Poll
Thanks for the feedback, Lothar! I'd love to improve upon my future anarchy level designs.
Cheers!
Cheers!
- Thu Jan 05, 2012 1:27 pm
- Forum: Other 6DoF Game Efforts
- Topic: Defender (Now with exe download.)
- Replies: 88
- Views: 41323
Re: Defender (Now with exe download.)
Okay, I've got it working. Good work so far!
- Wed Dec 28, 2011 1:00 pm
- Forum: Other 6DoF Game Efforts
- Topic: Design a robot contest
- Replies: 12
- Views: 6670
Re: Design a robot contest
Hi there.
I'd also like to post some robots that I've been thinking... If you are still interested?
I'd also like to post some robots that I've been thinking... If you are still interested?
- Wed Dec 28, 2011 12:58 pm
- Forum: Other 6DoF Game Efforts
- Topic: Defender (Now with exe download.)
- Replies: 88
- Views: 41323
Re: Defender (Now with exe download.)
Sorry but I'm gonna bump this thread, but its out of excitement: First, it is good to see a small indie 6DOF around. Good work sdfgeoff. I'd like to test the latest available version, if it is available. I've downloaded one copy, from the link found at the 1st post of this thread. However, there ...
- Tue Dec 27, 2011 2:01 pm
- Forum: Descent Development
- Topic: 3ds Max to OOF
- Replies: 11
- Views: 3699
Re: 3ds Max to OOF
Hello SilverWolf,
I'm the 3DsMax tester that works with Atan. If you need any help, feel free to ask me too.
I'm the 3DsMax tester that works with Atan. If you need any help, feel free to ask me too.