Search found 7 matches
- Tue Mar 15, 2016 6:36 pm
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1210875
Re: Reverse Engineering the Force Feedback Pro
FYI - you have to be gripping the stick for force feedback to work - there is a proximity sensor in the handle ... Unless you've modified it. I put in a switch to cut off the IR emitter, so when I flip the switch to the "override" position, the stick thinks there's always someone holding it. I ...
- Wed Feb 10, 2016 6:47 pm
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1210875
Re: Reverse Engineering the Force Feedback Pro
Does your Teensy blink rapidly during normal use? Mine blinks quickly, but I don't know if that's normal, or a sign that something is off. I don't have a Teensy yet. I'm still waiting for my FFB-Vert from Scanjo; he hasn't even asked me for payment yet, and apparently some others that are currently ...
- Tue Feb 09, 2016 11:38 pm
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1210875
Re: Reverse Engineering the Force Feedback Pro
I'll just address the questions I think I can answer... Question 2: Can I get this working without the 12v power, at least initially? I plan on getting the sensors/buttons working first, before the FFB. However, if the code or the board itself requires the 12v parts to work, then I'll have to ...
- Fri Jun 19, 2015 5:52 pm
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1210875
Re: Reverse Engineering the Force Feedback Pro
So, if I understand that correctly, with your shift-modified firmware, pressing shift alone gives no output, but pressing shift + any button 1-8 gives output identified as a button in the range of 9-16? It seems to me that if there's any game hard-coded to recognize button 10 as Shift, that would ...
- Thu Jun 18, 2015 7:25 pm
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1210875
Re: Reverse Engineering the Force Feedback Pro
BTW jaffa225man, I don't actually have an Adapt-FFB-Joy yet; I'm on the waiting list for Scanjo's FFB-Vert run #3. How does your modified firmware implement the shift function? IMO, for maximum compatibility it should somehow work both with games that recognize the FFP shift and those that don't. I ...
- Mon Jun 08, 2015 6:45 pm
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1210875
Re: Reverse Engineering the Force Feedback Pro
is anyone interested in mechanical joystick hacks? ie: not so much the circuitboards or software, but the actual shape and mechanical movement of the joystick . Gimball design, springs, motor & button placement/feel, etc. A guy at my local hackerspace has been experimenting with his own joystick ...
- Mon Jun 08, 2015 6:26 pm
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1210875
Re: Reverse Engineering the Force Feedback Pro
@jaffa225man- Re: button 9 "acting more like it does on an actual gameport", what system are you using for your actual gameport? As I recall, when my system was Win98, the shift button would only work as a shift in two ways: If the game explicitly recognized it as a shift button. Jane's WWII ...