Search found 30 matches
- Sat Nov 23, 2024 4:54 am
- Forum: DXX Rebirth
- Topic: How to change FPS settings on Rebirth
- Replies: 2
- Views: 16577
Re: How to change FPS settings on Rebirth
The semicolon ; is not part of the option (it is an indicator that the rest of the line should be ignored, to disable the option by default). If you remove it, it should work when added to the shortcut, for example: -maxfps 30 However Rebirth already simulates 30 fps for the homing missile algorithm ...
- Tue Apr 16, 2024 11:19 am
- Forum: PTMC Cafe
- Topic: Descent 3 source code released
- Replies: 19
- Views: 14518
Re: Descent 3 source code released
This version of that list has a few more entries http://www.suncho.com/buglist.html
- Fri May 19, 2023 11:24 am
- Forum: PTMC Cafe
- Topic: D1 Ray Tracing
- Replies: 30
- Views: 21355
Re: D1 Ray Tracing
There is now an early release version available: https://github.com/BredaUniversityGames ... /releases/
See also their announcement on reddit: https://www.reddit.com/r/descent/commen ... 9_release/
See also their announcement on reddit: https://www.reddit.com/r/descent/commen ... 9_release/
- Wed Apr 19, 2023 10:27 am
- Forum: DBB Feedback Forum
- Topic: Registration activation emails not arriving?
- Replies: 0
- Views: 16142
Registration activation emails not arriving?
Could it be that the registration activation emails are no longer delivered? There was a post about that on reddit, I haven't received a mail for a test account I created a couple of hours ago and it seems there have been no new accounts since Nov 2021.
- Fri Mar 25, 2022 11:42 am
- Forum: Descent Development
- Topic: [DXX-Rebirth, Windows 10] How do I get the RCK working?
- Replies: 4
- Views: 15946
Re: [DXX-Rebirth, Windows 10] How do I get the RCK working?
This change does persist for me, and also works in Rebirth. I use a newer D2 Workshop version however, maybe that's the reason. My version is from July 2020: https://drive.google.com/file/d/1ULUD3JM4YNqwHeNmYEgWAB0BBT_BPOiM/view There's also an even newer version from August 2021: https://drive ...
- Thu Mar 24, 2022 3:18 am
- Forum: Descent Development
- Topic: [DXX-Rebirth, Windows 10] How do I get the RCK working?
- Replies: 4
- Views: 15946
Re: [DXX-Rebirth, Windows 10] How do I get the RCK working?
You can manually copy tahoma.ttf from c:\windows\fonts to c:\windows\system32 to make it install.
There's also Descent 2 Workshop for HAM editing which might work better on modern systems: https://descentbb.net/viewtopic.php?p=389799#p389799
There's also Descent 2 Workshop for HAM editing which might work better on modern systems: https://descentbb.net/viewtopic.php?p=389799#p389799
- Mon Oct 25, 2021 2:55 pm
- Forum: Descent Old Skool
- Topic: Something strange I remember...
- Replies: 11
- Views: 23053
Re: Something strange I remember...
descento starts with the warcraft vxd, but there's not much to see...
- Mon Oct 25, 2021 12:13 pm
- Forum: Descent Old Skool
- Topic: Something strange I remember...
- Replies: 11
- Views: 23053
Re: Something strange I remember...
There's another DOS game for Engage which does have a downloadable installer on the archive. This installer includes a vxd file egoipc.vxd, It might be the same vxd that Descent requires.
https://web.archive.org/web/19980121141 ... rcraft.exe
https://web.archive.org/web/19980121141 ... rcraft.exe
- Sun Oct 24, 2021 4:08 am
- Forum: Descent Old Skool
- Topic: Something strange I remember...
- Replies: 11
- Views: 23053
Re: Something strange I remember...
Interesting! There's also this thread about Descent Online https://www.descentbb.net/viewtopic.php?t=14427
Which mentions a page with the in-game models https://web.archive.org/web/20041207101 ... d1/do.html
Would be nice to see the game data files...
Which mentions a page with the in-game models https://web.archive.org/web/20041207101 ... d1/do.html
Would be nice to see the game data files...
- Fri Jul 16, 2021 1:38 pm
- Forum: Descent Development
- Topic: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
- Replies: 12
- Views: 22644
Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Version 1.1 is available here: https://github.com/Mako88/dxx-rebirth-i ... UUD2SP.DXA
- Sun Jul 11, 2021 7:31 am
- Forum: Descent Multiplayer
- Topic: Black Pyro doesn't seem to work with GOG Descent 3
- Replies: 6
- Views: 11277
Re: Black Pyro doesn't seem to work with GOG Descent 3
I have it working after adding this registry entry. You can add it with regedit or use the attached reg file.
Key: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\Descent3 Mercenary
String Value name: UninstallString
You can leave the value empty.
Key: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\Descent3 Mercenary
String Value name: UninstallString
You can leave the value empty.
- Wed May 05, 2021 1:57 am
- Forum: PTMC Cafe
- Topic: The DMDB is down...
- Replies: 20
- Views: 20541
Re: The DMDB is down...
I've put online a version of new site by Parabolicus with the DMDB content I've recovered at https://2ar.nl/dxma/
As far as I know the plan is to add a few more features and then host it at sectorgame.com
I've also put online an archive with all DMDB files at https://2ar.nl/dl/dmdb-files.zip (1.1GB)
As far as I know the plan is to add a few more features and then host it at sectorgame.com
I've also put online an archive with all DMDB files at https://2ar.nl/dl/dmdb-files.zip (1.1GB)
- Wed Jul 29, 2020 12:28 pm
- Forum: Descent Development
- Topic: Countdown Level 18 crashing again
- Replies: 7
- Views: 15378
Re: Countdown Level 18 crashing again
I had it crash for a similar reason as the previous time, the texture cache was full at an unfortunate time. I've created a new exe with a possible fix. It seemed to work for me, but maybe I didn't play long enough 
https://drive.google.com/file/d/1W2vyoF ... _ZNxt/view

https://drive.google.com/file/d/1W2vyoF ... _ZNxt/view
- Wed Jun 10, 2020 5:58 am
- Forum: Descent Development
- Topic: Where's Polymodel Software?
- Replies: 4
- Views: 11943
Re: Where's Polymodel Software?
You probably need a Windows XP virtual machine to use polytron32 nowadays.
- Mon Apr 06, 2020 12:31 am
- Forum: DXX Rebirth
- Topic: Rebirth command-line option to go windowed mode?
- Replies: 1
- Views: 10463
Re: Rebirth command-line option to go windowed mode?
There is a command-line option for windowed mode: -window
There are no options for setting the resolution or specifying an alternate config file.
There are no options for setting the resolution or specifying an alternate config file.
- Sat Apr 04, 2020 4:26 am
- Forum: Descent Development
- Topic: Two particular levels crashing on rebirth 0.61
- Replies: 5
- Views: 14941
Re: Two particular levels crashing on rebirth 0.61
It's related to the number of different textures in the level, the robots, etc. Somehow this is a number that hits an old bug in the OpenGL code (not sure why it works in 0.58.1).
I've submitted a patch for rebirth.
I've submitted a patch for rebirth.
- Tue Oct 08, 2019 7:52 am
- Forum: Tech Forum
- Topic: Upgrading Descent 2 v1.1 to v1.2
- Replies: 7
- Views: 6742
Re: Upgrading Descent 2 v1.1 to v1.2
You are using D2X-Rebirth 0.58.1 on Windows, playing The Enemy Within level 7 and when you enter the blue door you get an error / crash?
This seems to work for me. Do you have an error message?
This seems to work for me. Do you have an error message?
- Fri Sep 06, 2019 10:38 am
- Forum: Descent Development
- Topic: GIMP Palette Question
- Replies: 3
- Views: 14023
Re: GIMP Palette Question
I'm not sure if it helps but I've converted the D2 palettes to GIMP Palette (.gpl) files. You can use those with Import palette..., Palette file.
- Thu Feb 28, 2019 12:51 pm
- Forum: Overload
- Topic: Overload on PS4 & Xbox
- Replies: 2
- Views: 14866
Re: Overload on PS4 & Xbox
Overload is out on PS4 and will come out on Xbox One on March 6th.
Overload Xbox trailer
Join the Overload Discord for the latest Overload news
Overload Xbox trailer
Join the Overload Discord for the latest Overload news
- Tue Feb 19, 2019 11:15 am
- Forum: Descent Development
- Topic: Destroyed robots counter
- Replies: 35
- Views: 28061
Re: Destroyed robots counter
I finally got around to create a proper distribution on github for the patches and I've fixed the kill counter location and added an option to enable/disable the indicator (Speedrun Indicator in Graphics options). The option/location fix is D1 only for now. Someday I hope to change the counter to ...
- Tue Feb 12, 2019 12:13 pm
- Forum: Descent Development
- Topic: Destroyed robots counter
- Replies: 35
- Views: 28061
Re: Destroyed robots counter
Great to hear compiling works for you now! Good find on the teleport bug. It appears somewhere in the d2x history a fix was made for >9 hours game time bugs and initialization of the Last_teleport_time / Last_gate_time / Boss_*_time variables got overlooked. They probably should be reset to 0 in ...
- Sat Feb 09, 2019 9:27 am
- Forum: Descent Development
- Topic: Destroyed robots counter
- Replies: 35
- Views: 28061
Re: Destroyed robots counter
Oops, I drafted the guide in Word and it 'helpfully' converted minus-signs to en-dashes. I though I had recovered them all but missed those two :( I've fixed the guide, you might have to reload the page in your browser. It should be -j3 and -fwrapv (both with regular minus sign). The -j3 is optional ...
- Thu Jan 31, 2019 8:30 am
- Forum: Descent Development
- Topic: Can't run DTX or HAXMED32 on a 64bit system
- Replies: 18
- Views: 39768
Re: Can't run DTX or HAXMED32 on a 64bit system
You can copy c:\windows\fonts\tahoma.ttf to c:\windows\system32 and it should accept that.
- Sat Jan 26, 2019 7:46 am
- Forum: Descent Development
- Topic: Destroyed robots counter
- Replies: 35
- Views: 28061
Re: Destroyed robots counter
Here's the build guide: https://www.arnedebruijn.nl/descent/build-d2-win/
If you want to use my version replace the d2x-rebirth source url with: https://www.arnedebruijn.nl/descent/d2x ... src.tar.gz
If you want to use my version replace the d2x-rebirth source url with: https://www.arnedebruijn.nl/descent/d2x ... src.tar.gz
- Wed Jan 23, 2019 1:08 pm
- Forum: Descent Development
- Topic: Destroyed robots counter
- Replies: 35
- Views: 28061
Re: Destroyed robots counter
Ok, here's a small tweak of the d2 version with a numeric boss shields indicator: https://www.arnedebruijn.nl/descent/d2x-rebirth-0581ar2.zip BTW with msys2 it's almost as easy as in linux to build descent on windows, thanks to the included pacman package manager which has all the libs. I can write ...
- Tue Jan 01, 2019 2:09 pm
- Forum: Tech Forum
- Topic: Upgrading Descent 2 v1.1 to v1.2
- Replies: 7
- Views: 6742
Re: Upgrading Descent 2 v1.1 to v1.2
The Enemy Within doesn't seem to work with the latest Rebirth, but should work with D2X-Rebirth 0.58.1
- Sun Dec 30, 2018 6:10 pm
- Forum: Descent Development
- Topic: Destroyed robots counter
- Replies: 35
- Views: 28061
Re: Destroyed robots counter
Something like this?
Binary: https://www.arnedebruijn.nl/descent/d2x ... 581ar1.zip
Binary: https://www.arnedebruijn.nl/descent/d2x ... 581ar1.zip
- Mon Dec 24, 2018 12:24 pm
- Forum: Descent Development
- Topic: Destroyed robots counter
- Replies: 35
- Views: 28061
Re: Destroyed robots counter
I agree with Sirius that a remaining counter gives too much information about the level. I've split up the counter in original bots + spawned bots and made a list with robot counts per level (spoiler :) ). New zip with binaries: https://www.arnedebruijn.nl/descent/d1x-rebirth-0581ar3.zip scrn0002 ...
- Sat Dec 22, 2018 10:20 am
- Forum: Descent Development
- Topic: Destroyed robots counter
- Replies: 35
- Views: 28061
Re: Destroyed robots counter
From your demo question I guess you got it working? The counter wasn't recorded in the demo file, also not in D2X-XL. I've added code to record the counter in the demo file. That makes the recorded demo files incompatible with other Descent versions though, hopefully that's not a problem. If it ...
- Tue Dec 18, 2018 2:32 pm
- Forum: Descent Development
- Topic: Destroyed robots counter
- Replies: 35
- Views: 28061
Re: Destroyed robots counter
Something like this? It's a small addition, the game already counts robot kills, which is any dying robot for single-player games. scrn0001.png I've zipped up my build in case you want to try it yourself (assuming you want it for d1x-rebirth on windows) https://www.arnedebruijn.nl/descent/d1x ...