for those who may be interessted in...
look into the Multplayer Forum, Thread 'Having Fun..'
This will prevent me for writing same stuff twice
Thank you.
--- Subway is still a rancid piece of shiz...sorry. ThunderBunny, It's one thing to say you can't like it, other is to flame here. This goes too far in my opinion, sorry. No watchdog here anymore? I really can't see why just a few are thinking to own /*the knowledge*/ what good or bad just by ...
don't think it could work with player ships. You can use it for custom robots. i.e. you build a bot which is animated to move a gun outside it's body into a fire-position, fire the gun and move it inside the body again. Then you would start this action in the bot-ai, wait for that fire-animation ...
I'm not sure if I understand your post in the right way, but it let ring a little bell ;) -The Death of D3 as 'you' know it... If your understanding of D3 is different as other players, where is the problem? If one like it and you not, who cares? I stopped thinking about why ppl like playing a level ...
I don't believe that you are the only one ;) I know a lot L-builder who play(ed) this level a lot and have/had fun inside. Remember, not all l.b. are posting here at the board. But for sure everybody can say if he like or dislike playing a specific level, so I'm lucky to see you can like it. And ...
SD needs a good conection for all the players.. what you discribe is not level depending, it's lag. But good idea, try out something newer... i.e. Blown Starship ;) I wasn't sure if that level would be playable online by inserting so much 'stuff' inside a MP-Level and how it would work with the ...
One question:
would this 'updating urls' thing mean
that the autoleveldownload would state an incompatible level?
Or is this 'url-thing' not part of that check?
this would save resources, nice!!
But I can't find this 'timer is active' condition in the moment,
where must I exactly look for it?
could you please give an short example?
TIA
Yes it's inside.
right click on :Then perform following action.
But it does what it says: Execute only once then,
behind this, the script is not executed anymore up to next level start. Correct me if I'm wrong with this idea.
// i.e // create a user flag, name it 'tRun' at your level start event Set user Flag 'tRun' to FALSE Now: Script xx0 'Hit Button' -> Owner 'Button' (Object) Event: Collided (with IT) ? if the following condition is met: AND + ? (IT is a player or player weapon) = TRUE + ? (User Flag 'tRun')= FALSE ...