D2X-W32 v1.0.10: Automap control improved
D2X-W32 v1.0.10: Automap control improved
Moved here.
It's a bug. I had replaced an index operation on the walls table by a pointer operation (i.e. instead of "for (i = Num_walls; i < MAX_WALLS; i++) Walls ..." I wrote for (i = Num_walls, pWall = Walls; i < MAX_WALLS; i++) *pWall...) }.
Errrrm.
pWall should have been initialized to Walls + Num_walls at that spot.
A fixed program version is available.
Lehm,
I am still using v6. I told you, if compiled with .NET, d2x-w32 crashes on some machines (and other software does so, too).
Errrrm.

pWall should have been initialized to Walls + Num_walls at that spot.
A fixed program version is available.
Lehm,
I am still using v6. I told you, if compiled with .NET, d2x-w32 crashes on some machines (and other software does so, too).