Crownpoint screenies...
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What might not be apparent from the screenshots and what makes this level most unique are the transparent "glass" barriers seperating the center "dome" and four halls from the outside (see the spreadfire explosions in the 2nd shot). The dome must be entered by any of the four halls from the ring surrounding the level. I believe that it creates a particular "run but you can't hide" playing effect.
It's difficult to capture the level's essence with screenshots and talk, so I guess you'll have to just try it.
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Crownpoint download:
http://home.comcast.net/~jeff250/descent/crown.zip
Note: Although this level is compatible with all versions of D2, any OpenGL version of D2x before Diedel's D2x-W32 1.4.2 update will experience rendering glitches, including the original 0.2.6 branch. For OpenGL, use of Diedel's D2x-W32 1.4.2+ is recommended, or just use the SDL/Software rendering D2x or a legacy version of Descent2 (v1.2, Win95, 3dfx).
Also, special thanks to Diedel for updating D2x and keeping D2 alive.
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