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What's yours?
Post your idea and if it's good and different i'll remake it into a 3d model, like the one above, and post it.
Moderator: Do_Checkor
Allow me to quote Suncho:Isaac wrote:What's your idea of a perfect control setup?
Suncho (on mouse-type configs) wrote:If you want to reach your full potential, use something like this:
There are 9 things you need to be able to do at once in D3:
1. 1st axis
2. 2nd axis
3. 3rd axis
4. 4th axis
5. 5th axis
6. 6th axis
7. Fire primary weapon
8. Fire secondary weapon
9. Use afterburner
Items 1-6 (type 1) each require either a physical range of motion or two buttons/keys. Items 7-9 (type 2) each only require one key/button.
The mouse takes care of two type 1 items by moving the mouse and two type 2 items with the two buttons.
This leaves 4 type 1 items and 1 type 2 item for the keyboard. You have 4 fingers and a thumb to work with. Assign each finger a type 1 item with 2 keys. Assign the thumb the remaining type 1 item with 1 key or the spacebar.
A good example config is:
Yaw (turn left/right): Mouse left/right
Pitch (turn up/down): Mouse up/down
Fire Primaries: Left Mouse Button
Fire Secondaries: Right Mouse Button
Bank Left/Right: Pinky Finger (A/Z)
Slide Up/Down: Ring Finger (S/X)
Move Forward/Back: Middle Finger (D/C)
Slide Left/Right: Index Finger (F/V)
Afterburner: Thumb (Spacebar)
This config allows you to do all chording with the 3 middle fingers of your left hand. The rest of the things in the config are less combat-critical.
Ah! but i move freely and afterburn at any time with my pointer finger. my middle fingers control the other stuff.Krom wrote:If you can't turn, slide, move forward and backward, afterburn, and fire all your weapons without moving your hands from the default comfortable control position, your config is less then optimal.
Also, if you have to bend your fingers in odd or uncomfortable ways to play it will reduce the effectiveness of your controls. I am able to completely control my movement and fire both weapon banks instantly from a resting position on my controls.
Honestly I think controling descent is more then can be done with a gamepad, there are too many things that need to be done instantly.
My config for reference:
Left hand:
A, S, D+F = Headlight, Energy ---> Shield Converter, Flare
Z, X, C = Reverse, Forward, Afterburner
Space = Fire Secondary
Right hand (SideWinder Precision Pro):
Trigger = Fire Primary
X, Y = Turn Up/Down/Left/Right
R (Twist or Rudder) = Bank Left/Right
Hat Switch = Slide Up/Down/Left/Right
yeah! Me want!! *drooll.....*Unix wrote:**** bubb, that's a serious setup.
*drooll again.. *
even with a Keyboard/joystick set up i think i can straif and aim better with my control setup. Even with that keyboard/joystick setup you dont have all your fingers on everything at the same time.WarAdvocat wrote:I just grabbed my PSX controller and messed with it for a while...You're shortchanging yourself badly using that controller. I don't know how to fix it but what you're doing is silly. You can't keep all your fingers on the right buttons all the time, or if you do you're in a very awkward position. Can you honestly say that you can comfortably tap the afterburner button rapidly for long periods of time?
HEH.. at least you're not like Bettina. I believe her config didn't allow her to slide in certain directions. EVER.
Yes he does.even with a Keyboard/joystick set up i think i can straif and aim better with my control setup. Even with that keyboard/joystick setup you dont have all your fingers on everything at the same time.
More accurate? Probably not with aiming--there just isn't as much room to move compared to a joystick. They do have the advantage of analogue sliding though, which can help with aiming and other things.Isaac wrote:In fact small thumb joysticks might be more accurate and quick than the traditional kind.
The 3D pro hat switch's physical design is a lot sturdier than the Precision Pro's and Precision 2's, where the pivot points were made out of a piece of brittle plastic thinner than most guitar picks, but the micro switches themselves have a tendency to fail, as well as bend away in their mounting.Top Gun wrote: And I will never understand how people can abuse their sticks enough to break these [Hat Switches]; my 3D Pro's at least seven years old, and my hat switch is still as good as the day I got it.)
heh. Yep. That's my theory too! The downfall for me is when I'm playing an intense game, and something surprises me...all bets are off. Things tend to happen rather abruptly under those circumstances. I've been known to react... umm... explosively. I've come close to falling out of my chair on occasion. I've pushed hat switches THROUGH their pivot points on Precision 2 sticks... It goes something like this:Top Gun wrote:I've always taken a specific approach to playing games, whether they use a mouse, a keyboard, a joystick, a PS2 controller, or even an Atari control stick: a light and dexterous touch goes a lot farther than mashing the buttons.
Hehe, that reminds me of a certain point in the game FreeSpace 2 that gained notoriety because of causing players to have that exact same reaction.WarAdvocat wrote:heh. Yep. That's my theory too! The downfall for me is when I'm playing an intense game, and something surprises me...all bets are off. Things tend to happen rather abruptly under those circumstances. I've been known to react... umm... explosively. I've come close to falling out of my chair on occasion. I've pushed hat switches THROUGH their pivot points on Precision 2 sticks... It goes something like this:
>!!!!GAH!!!!< {{<crunch>}}