For Descent, Descent II and Descent3 level editing and modification assistance.
Robo
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by Robo » Fri Jan 02, 2004 6:00 am
Here are a few screenshots from one of my latest works,
Ring Of Fire . I plan to script some firey fun into this level somewhere
It's still in it's early phases, not much has been joined together - however I have created several separate rooms already.
What you see below was only 1 hours (drunken) work, so if its rubbish don't kill me
Opinions? Ideas?
Hunter
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by Hunter » Fri Jan 02, 2004 9:44 am
Swell, but looks like a Single Player environment, IMHO.
Chants :
*Single Player *
*Single Player *
DCrazy
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by DCrazy » Fri Jan 02, 2004 11:00 am
Looks great, except everything seems to mesh into everything else... the edges of the supports, etc., need to be more defined.
Shoku
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by Shoku » Fri Jan 02, 2004 8:42 pm
Definately looks SP - lot of faces in there.
Interceptor6
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by Interceptor6 » Sat Jan 03, 2004 11:07 pm
Yeah, it looks like that would make a good SP level. Besides, there aren't very many single player levels around anymore, and it would be nice to see a new one.
there's a good overall design on that tunnel, but it is a bit too dark. Hard to see much of the detail. Try brightening it up a bit.
-Int
Robo
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by Robo » Sun Jan 04, 2004 4:58 am
Seems everybody is thinking the same thing
D3 screenshots come out dark. Those images had to be brightened up, and aren't the same brightness as the actual level.
By the way, if I was to create an SP level, what type would you like to see? Descent1/2 style with keys? Or an objective based level?
Hunter
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by Hunter » Sun Jan 04, 2004 5:41 am
My rulebook states: Maintain a certain amount of variation while staying true to the classic style. So - a little of both.
Robo
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by Robo » Sun Jan 04, 2004 5:43 am
Yep, I can work with that.
Also, did I mention that even though this level only contains 3 attached rooms right now, it already has 1500 faces? And thats optimised.
[]V[]essenjah
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by []V[]essenjah » Sun Jan 04, 2004 3:32 pm
Dude, if you want a boss robot for it or you want to use my Firehawk ship, e-mail me
I'm working on a really nasty but smallish boss robot.
It should be about 2500 or more polys when I'm done with full animations on it too
If you want more details or you wanna use it, e-mail me
Robo
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by Robo » Mon Jan 05, 2004 2:01 am
Hey, thanks. I'll keep that in mind
Hunter
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by Hunter » Mon Jan 05, 2004 4:22 pm
What's a few more thousand polys
This is 2004 afterall !
Darkside Heartless
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by Darkside Heartless » Mon Jan 05, 2004 4:35 pm
I got 4 of the empire's fighters if you want them
Tie Fighter,
Tie Intercepter,
Tie Bomber,
and Tie Defender
weapons and physics modded on all of them
Hunter
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by Hunter » Tue Jan 06, 2004 2:30 am
....
I might have to use those in a future Hyperspace.
Kyouryuu
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by Kyouryuu » Thu Jan 08, 2004 11:58 pm
Looks a bit repetitive, and the blue lights cast an ugly greenish hue on the walls in the top picture. Wouldn't recommend using blue in that scenario. Maybe don't place the blue lights in the same recessed pit as the other lights?
Second picture - a bit dark and the >>>>> construction stripes seem overbright due to that blue light. You might want to try for better contrast here.
I think I've been staring at UnrealEd and its extremely flexible, arbitrarily-placed vertex lighting effects for too long.
Robo
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by Robo » Fri Jan 09, 2004 2:01 am
I think you have, Sol
About the second picture...
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">Originally posted by Robo:
<b> ....
D3 screenshots come out dark. Those images had to be brightened up, and aren't the same brightness as the actual level.
...</b></font><HR></BLOCKQUOTE>
But thanks, anyway. I'll play around with those coloured lights
Darkside Heartless
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by Darkside Heartless » Fri Jan 09, 2004 10:00 pm
I like how it looks, although I am a creature of the night.
I like it VERY dark
[]V[]essenjah
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by []V[]essenjah » Thu Jan 15, 2004 1:58 am
Same here. I'd keep it dark and spooky like you have it.
Hunter
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by Hunter » Thu Jan 15, 2004 3:07 am
Nice Messenger, though it took me 5 popups to see it.
DCrazy
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by DCrazy » Thu Jan 15, 2004 7:17 am
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">Originally posted by PJB:
Nice Messenger, though it took me 5 popups to see it. </font><HR></BLOCKQUOTE>
?? I'm using IE -- no popup blocker -- and saw exactly ZERO popups.
Hunter
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by Hunter » Thu Jan 15, 2004 8:28 am
No ? Must be a spyware... *goes to shred his files up*
DCrazy
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by DCrazy » Thu Jan 15, 2004 8:57 am
Don't get too paranoid Hunter... I just tried it again and got hit with 3 of them. So much for consistency.
[]V[]essenjah
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by []V[]essenjah » Mon Jan 19, 2004 1:46 am
Sorry guys, I'm working on a solution so hopefully soon I'll have a real website