Do you need this thing skinned (UVW projection Mapped) for texture maps? UVW mapping is easy in 3dsmax
I suppose you have a texture artist to do the deed after it is mapped correctly? Or is that what you are looking for?
[INFO]
Skinning = UVW Mapping
Texturing = Applying a texture using UVW coordinates
(making it look pretty after it is mapped/skinned)
I'll take a look at what you have . what was the program used to orgianlly map the model and is it included in the download?
(you need to remove those missles, unless they are considered silos)
I hope if you guys did map it correctly you exported it as a template.. Man slow download!!
stuff like this ....
from this
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