Comments/problems:
1) I think the collision defaults are way too sensitive....the mercury missle sends that ball uncontrollably into the other room in a split second
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2) Half the time, missle/laser collisions don't even register (lasers mostly have this problem). Bumping the ball with the ships gets it moving again, but only for a short time
3) What makes currently made levels monsterball-compatible? does the level need capture-the-flag support or something?
Suggestions:
1) there needs to be some sort of curve system put into place....for example, shooting the ball at the top would curve the monsterball downwards instead of straight
2) a better looking monsterball....when is model support going to be offered???
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3) Ties into #2: maybe show some spin when the ball is shot at. Quite impossible right now with the 2D models, but having 3D model would make this a whole lot easier
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I like playing with myself
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