The bad news: Virtually all standard D2 polygon models are so badly constructed that real time shadowing does not work with them. Same applies for Eagle's hires pyro.
I am currently having a custom ship I had built myself and have fixed in the course of testing my shadowing code that works, but I don't think it conforms to everybody's taste.
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So if there are D2 addicts out there who have some spare time at their hands and like modelling, get the Descent 2 tools suite from PlanetDescent, fire up Polytron and fix the existing models or build new ones.
A brief guideline on models well built for shadowing:
- Each submodel must have a closed hull, i.e. have polygons covering all sides of its body.
- All normals (perpendiculars) on the polygons must point outside.
- Don't use concave polygons, but split them up instead until they are all 'flat' (have all points on the same plane). Convex isn't recommended either.
