I split the potential model fabrication into a different thread.
Nothing really Bubba just got bored the other day. Thought I would create an assembly of a pyro. I might continue adding everything or just stop there. I wanted to make a 3d frame and skin it but not sure I'll ever have time.
I was able to work with the Hi-Rez Pyro-GX file I'll use it to make the models if I can get Eagle to approve using it.
Sounds great, please export it to STL highest resolution you can. If you can size it to 7-8 inches great if not I'll get the SLA house to do it. Assuming I can pull it off I'll set you up with a casted pyro. Email it to koolbear*no-spam*@gmail.com
Would you mind posting this in the other thread? ... viewtopic.php?t=12239 that way other people can follow our conversation. After that I will remove these posts from this thread
I'll continue my efforts on my personal model.
Any rich people out there want an SLA model instead of a casted one?
BUBBALOU wrote:Looks good, why is the person so big though?
Also what program did you use, and where did you get the Recaro seat?
The person is 6' tall so I guess my pyro is too small I wan't sure what the actual dimensions of the pyro were. I was actually suprised that I was as close as I am
Solidworks 2007 an engineering design tool (not a graphical tool) I am also a Pro-Engineer dood
The seat I downloaded from the Solidworks user shared files.
Looking pretty good. Front looks too smooth though. BTW, I wouldn't worry about the size of the guy inside. Maybe a little smaller. No one really seems to know how big the ship is. I like them to appear to be a little smaller. It's not the Millennium Falcon. It should be compact. Just the nose looks disproportionate and too round.
Orb looks good. what are you modeling these with? I actually need a better orb for in-game. But I've had trouble trying to get the UV's to match up correctly on sphere models. Could you show me the UV layout for the sphere?
V,
Thanks, I am using Solidworks to model and then it's internal rendering engine. Actually I haven't rendered anything these are straight shots from the shaded mode.
The shield orb is a ball with a texture, surrounded by a thin wall hollow ball with a texture applied to a trnsparent surface. I am clue with the UV whatchamacallit thingymabob
I figure it's a fighter so smaller. I might scale him down a wee bit but he fits my seat