Mind if I bump in here for a bug report?
As far as I know, this hasn't been addressed yet, and I have reviewed all 16 pages to see if it has, and it has not. Perhaps I am the only level author to use it, but...
DLE does not allow me to set negative values for shield drain triggers in D1. DMB allowed it. In fact, I have several famous levels noted for boosting the shields of players ships.
A Level for Opiate
Clash500
Oberon
Icarus1
I recently tried to create an IO sized level that gave the player 250 shields. I would set the shield trigger to be -150 (which when added to 100 shields, should come out to a player with 250 shields). But instead, when I played tested it, my ships shields dropped five points to 95 shields. This happened regardless of the negative value of the trigger.
I am now looking for DMB to reinstall it so I can make my levels the way I used to make them. Unless of course, you can fix this problem.