Determine time passed/timed delay without timer
Determine time passed/timed delay without timer
I am trying to find a way to automatically execute a script in Dallas after a certain amount of time (since level/cue start) without the use of a Timer. Is there anyway to script this? As an example, 30 seconds has passed since level start, and then the script executes.
Well, I can - But I want to use more timed events than total allowed TimerIDs. Sadly I don't see anyway to do it.
Edit: Nevermind, I've figured out how to do it by creating a chain between two timers and a clause that checks if the previous script executed or not - by setting them to execute only once, it works perfectly
Sup tom
Edit: Nevermind, I've figured out how to do it by creating a chain between two timers and a clause that checks if the previous script executed or not - by setting them to execute only once, it works perfectly

Sup tom
