yeah, when I first went looking for it, I only had the name of the software, not the company. I went looking for the makers and their site before posting here so you guys wouldn't have to run all over the place. Consequently, I wound up getting it off some oddball mirror site.
My rig isn't DX11, but I'm curious what kind of performance increase from DX10 you're seeing with the DX11 GPU-assisted-tessellation. Is the performance difference noticeable?
(I'm asking, partly because all the geometric tessellation I handle at work is on the application side... I'm curious to see if GPU-tessellation really makes that big a difference.)