Granted, I have no current projection on when I could possibly finish this undertaking. The average work week is 60-80 hours, and I'm in the process of moving to a new apartment. BUT, I did get at least some stuff done of it. I wouldn't be making this post if I didn't have at least something to show you. I've been using one of the Pyro-GX models floating around on the interwebs to use as a starting point, and redoing parts as I go.
Concussion missiles
Lasers
Engines
Still needs a lot of work, but it's getting there. Still need the body, the cockpit, the top and bottom wings, and surface detail, etc. And I'm modeling this with the intent to be fully animated (including the top wings). I will be taking this through the usual pipeline; high-poly detail model, retopo to low poly, texture with baked maps, and render in 3dsmax with 3PointShader. In case you're curious, I will happily supply all project files and resources used when I finish it.
Current poly count: 660,810 quads (no tris or n-gons)
Cheers
