
This is, obviously, the main menu for Orbital's Descent IV.
I've recently dug out the archive with all of D4's materials in it and started poking through it. Since 2002 I've acquired a good deal more experience and knowledge (working for CCP Games and others..) and have decided to redo the design for D4 that we had in Orbital. However, it will not be called "Descent".
The thing is, a friend of mine had developed a game for a company that has since vanished and the IP rights to his game lost in corporate mergers. Rather than spend inordinate quantities of time hunting down IP and paying exuberant fees to acquire or license it, he created a vastly superior game with a new name under his own game studio, which he opened at about the same time as Orbital did. The games I'm talking about are Total Annihilation and Supreme Commander, and the designer is Chris Taylor of Gas Powered Games.
For many, the logical name to use would be "Ascent", but like many trends in culture, the period of naming games with obscure 1 word titles is over. Instead, I'm taking a leaf out of Chris' book and calling it.... Material Defender.
MD will be a one man project. It will be built, and in fact already has a prototype built, on the Unreal Engine. I'm also working on getting access to the SDK for Enlighten (http://www.geomerics.com/enlighten/) and some other technologies. The game will differ from past Descent games quite a bit, as the design itself also badly needed modernization. There will be (and already is) trichording. No comments on ships, weapons, characters or the storyline at this time. Oh yes, I almost forgot. It'll be produced for PC/Mac/Linux and published on Steam.