
I've got the latest version of the Alpha which should be publicly available in just a couple of days via Gamestop's download service. It's my understanding that with the discounted purchase of this Alpha (I guess it's 0.2 now?), you qualify for the full game and all DLC.
Full Joystick support is on the way, and confirmed for the next update in September.
I have been having some fun in the new Time Trial/Race mode, but without JS support I suck. I have established that the SpaceNavigator is not an appropriate controller for a 6DOF game, but I have found it to be utterly invaluable in Google Earth, and SketchUp.
Ship physics is updated with this release, with acceleration along the slide vectors vastly improved - or so it seems with my limited mouse skills. The ship now feels far more responsive and much more powerful. This may also be an effect of racing in an environment which feels very Descent-sized in relation to the craft size.
If you have followed this week's stream, you'll already know Cadenza are including Trichording in the final game, as part of a "Classic" play mode. I don't know how this will be included in the Single Player game, but online the server will have a "Classic" or "Standard" play mode.
Full release is still some months away, and the team have committed to releasing an updated Alpha each month during the build up to the final release. The Alpha won't be revealing any more of the Single Player game though.
It looks as though this build supports online multiplayer in both co-operative and combat modes. It definitely supports local network games.
Full key-mapping is in, and you can bind any action to any key or keys, if you want to use multiple keys for any controls.
Graphics Performance seems to have been significantly enhanced, with the frame rate much higher than the previous build. If you weren't aware, Retrovirus will have native support for AMD's Eyefinity - so I will be getting a fourth monitor and run 3 x 1680 x 1050 or 5040 x 1050! HELLO PROPER WIDE SCREEN ACTION!
The combat levels are gorgeous: the "Collider" level is utterly awesome,with amazing effects, and beautiful design, and the real-time shadows make everything stunning. They'll work to help people keep themselves oriented somewhat too, as most of the lighting is on the ceiling. The level of detail is high, and visually, it's a feast for hungry eyes.
I'm having trouble waiting. December can't come fast enough!