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I made a random .pog file suited for the optimization of Descent 2 levels to D1 look (with D1 1/2 in mind). I replaced one of the lava textures with the trusty, old D1 one, also the lava waterfalls were remade into the narrow, D1 ones. One green door was replaced by the green, stone door cut out of the game. And most important of all, I managed to sort out all the animated monitors. They all work, and they all animate properly when destroyed, and leave an appropriate texture afterwards too (however they may animate slightly differently due to minor frame conflicts, but that will hardly be noticed). However, there's this one problem I can't seem to find the cause of... Several of the monitor textures, plus the "DANGER" sign completely override the background texture with white. This is weird, since the level editor does recognize them as transparent and they display as such during level edition. What could cause this weird behavior?