Class A Drone
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Class B Drone
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Class C Drone
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Class D Armored Drone
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Lite Driller
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Medium Driller
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Heavy Driller
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Medium Borer
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Heavy Borer
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Hydrogen Hulk
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Ghost
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Executioner
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Weakener
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Moderators: MetalBeast, Capm
I don't personally see it that way. I'm a visual artist with natural affinity toward early 3D graphics/CGI/raytracing, and minimalism. I consider games to be interactive audiovisual works of art. We'll see if the gameplay changes get good feedback. But one of the two most important paradigms for this project is classic mid-nineties look-and-feel. I hope there will be a few who can appreciate that as well.Alter-Fox wrote:I don't think anybody here really cares about graphical quality one way or the other, if a game is good it's good for the reasons that actually make it fun to play. Graphics are just a nice bonus.
"low-tech" and "bad"? I'm sorry but you strike me as someone with absolutely no taste or sense of aesthetics, someone whose been brainwashed by the industry to default to thinking realism is "good" and oldskool graphics are "bad". And that's just the problem with the industry. It's a vaccous pigeonhole of realism and spectacularity (translation: commonality and blandness) that doesn't have the balls to try anything experimental or abstract. And it's all about making profits. Oldskool tech doesn't sell. Realism and sameness sells. That's precisely why a good game hasn't come out since 1999. And you know what? Gameplay has suffered an equally ugly black-hole effect into unoriginality and little-to-no-learning curve.Top Gun wrote:Personally I tend to think that making things look low-tech and bad just for the sake of doing so is rather silly, but to each their own.
I do find it amusing that you take my one statement and presume everything about my tastes in gaming from it, because you managed to get things completely wrong, but let's look past that for now. I give a lot of leeway to games of the Descent 1/2 era, and their compatriots like Doom and Duke Nukem 3D, because those were literally the first steps of 3D gaming, and in many ways they look and feel like extensions of earlier sprite-based 2D games. However, when you get to the PS1/N64 era, and their PC counterparts of the late 90s/early 00s, 3D games as a rule wind up getting very...ugly. Developers started working with larger environments and modeling more complex shapes, but the hardware and engines weren't really up to snuff to deal with them, and the results were usually aesthetically displeasing, particularly the freaky faces and club-hands of human models. I would place some of my favorite games of all time into this category, and yes, that includes D3. The gameplay itself is usually tons of fun, and it's not as though I don't appreciate the art style, but I can't help thinking how even a quick coat of paint would massively improve the visual experience. It wasn't really until 2003 or 2004 that most 3D games had the improved tech to be truly easy on the eyes, and I'm not sure why anyone would want to intentionally return to the times before that.DoTheGeek wrote:"low-tech" and "bad"? I'm sorry but you strike me as someone with absolutely no taste or sense of aesthetics, someone whose been brainwashed by the industry to default to thinking realism is "good" and oldskool graphics are "bad". And that's just the problem with the industry. It's a vaccous pigeonhole of realism and spectacularity (translation: commonality and blandness) that doesn't have the balls to try anything experimental or abstract. And it's all about making profits. Oldskool tech doesn't sell. Realism and sameness sells. That's precisely why a good game hasn't come out since 1999. And you know what? Gameplay has suffered an equally ugly black-hole effect into unoriginality and little-to-no-learning curve.Top Gun wrote:Personally I tend to think that making things look low-tech and bad just for the sake of doing so is rather silly, but to each their own.
I was afraid there would be a good deal of people like you among the Descent community, seeing the directions it's gone. Well, if people don't like this game, so be it. It's my vision, my passion, and I'll share it to the few who can appreciate it.
Are you such an individual?Alter-Fox wrote:An aside, I think the audio and soundtrack is tremendously important and people don't give it enough credit, but that's just the sort of thing a professional musician -- who works mostly on video games! -- is likely to say.
A professional soundtrack it will definitely have. I'm going to try to get in contact with Eric Brosius and Mark Morgan to inquire about contributing. I'm imagining a soundtrack ranging from industrial dub/dub techno (along the lines of Scorn, Atheus), to drum'n'bass, to cinematic suspense music and ambient.I'm hoping this game will at least use a professionally written soundtrack and not midi. Unaltered midi would be a shame. And unnecessary since you can emulate that oldschool sound with modern technology and keep its spirit while making it sound more professional than it could back then. Give it that polish, if you know what I mean.