https://www.facebook.com/preparefordesc ... n=timeline
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I don't think that Interplay is interested in actually growing as a company. What happened to "For Gamers, by Gamers"?? (that's rhetorical)
From the look of their website I get the feeling they are in their death throws. Their Wikipedia page is just endless tales of financial problems and lawsuits and they have done their fair share of encroaching on other people's assets. What a bunch of assholes. Hope they crash and burn trying to relive the Earthworm Jim days.Duper wrote:I don't think that Interplay is interested in actually growing as a company.
IMO that's a mistake. First impressions are important. Building to a release only to use unpolished visuals initially? This game should not be released without polished visuals. Much like D3, it wouldn't be the end of the world if some models changed from the beta release, but it would be a serious mistake to breach the dam, so to speak, with something on any level unimpressive. We have waited, and another month or two won't make a difference (probably should be released in advance of Christmas).Duper's Linky wrote:...
As consequence of all this, the release of Proving Grounds might not make it in October. We have to rework some assets and redesign others from scratch to separate it from Interplay’s IP. We will have to cut some corners to get the game ready fast and we are at a point where we don’t want fancy visuals to further delay what we already have: a solid 6DoF FPS game. As such, please don’t expect final quality of the new models or textures as they will be placeholders used to get us away from the Descent IP while not losing too much time. For the full game after Proving Grounds, we will make proper quality replacement assets. ...
I put a massive post on the SC website - I'll repost it here to save you having to looking it up.Alter-Fox wrote:If you can find out we'd certainly appreciate it.
Right now we're working on differentiating our game sufficiently from Descent that it can be our own IP... but if it does turn out Interplay couldn't legally use that C&D (and if we can prove it, that's probably important) it wouldn't be very much work to put the Descent assets back in the game, revert the story and etc.
Whatever happens, we are going to finish this game. The most Interplay can do is stop us from using Descent's world as the setting, with all the stuff that entails. They can't stop us from making a game.
My pleasure Duper. Seriously!Duper wrote:Cheers Gekko.!
Why ask why! You want to know why!Alter-Fox wrote:& @utopl@y
Why do you talk in
Those incredibly short lines
Well, what's up with that???
Yay! That's what I want to see!!@uToPL@y wrote: @Gekko71
Wow dude! It looks as if there's hope
for our Descent remake after all!!![]()
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Free at last! Free at last! Free2Play!☺
Good tip - didn't notice that there was a forum.Aus-RED-5 wrote:Gekko - You should also post on the SC forums... not in the feedback/ comment section for the news.
I'm not sure this is an accident. The page width is not guaranteed to be the same for all viewers (for instance, with my current browser window size, the lines of text in your post use up only about one-fifth of the available space). If justification is applied, it makes most sense to do it at the CSS layer after the post is already written - otherwise, you have to assume a certain column width which is very unlikely to be correct in most cases.@uToPL@y wrote: I always thought it was because most
forum post editors never have a justify
button, and I like my posts to look neat