Oh boy. Apologies in advance for the quote spaghetti.
AlexanderBorisov wrote: ↑Mon Jan 22, 2018 5:19 am
I want to ask Sirius, is there any better way to beat the L2 boss than I did?
No significant change in tactics, that was more or less what I'd do. Although the trick to draw a few of the robots to the red door is interesting, haven't seen that before.
AlexanderBorisov wrote: ↑Mon Jan 22, 2018 5:19 am
And about L7 boss (and L5, but to a lesser degree) is there some meaningful strategy do beat it on Insane skill without doing tens of attempts on the boss? Probably there are some tricks, in SP or maybe co-op exclusive tricks?
Maximize the time you get out of invulns and cloaks, make sure you have enough ammo, figure out where the boss tends to spawn and how to get there quickly... really nothing foolproof. People die a lot in co-op on those bosses too; given it was meant to be a challenge there, that was more or less just an accepted consequence. Part of the calculation was how many lives you were likely to have by that point. The bosses are probably going to take a few, especially on high difficulties.
AlexanderBorisov wrote: ↑Mon Jan 22, 2018 5:19 am
And how it happened that L3 (and L2, too) was so evil, when all later lavels can be beaten no death no save on Insane (excluding L5,7 bosses)?
...yeah, I would say Gauss. It makes a big difference to difficulty. And level 3 had the resource deprivation thing going on, which makes everything just that little bit tougher.
AlexanderBorisov wrote: ↑Mon Jan 22, 2018 8:40 am
About the coldstarts in AF, this is another question for Sirius, were they intended at least for some levels or not?
I think we actually tested most of the levels that way. You can do it, it's just not easy. Especially if you're trying to meet a no-death stipulation - on levels 2/3 I had difficulty doing that myself. As long as you don't game over you're doing well
