Oh Krom......
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Yes, but I don't see how the level of detail (or extra featuresMD-2389 wrote:Just like 120 gigabytes sounded rediculous 4 or 5 years ago?Defender wrote:Ya, but a 100 terabytes? that just seems rediculous.
Ok, lets say I have a typical HDTV video frame (1920x1080 for those of you not in "the know"). For this example, I rendered this image as a jpeg at 100% quality (no compression). That comes up to around 987 kB, and for this example we'll assume that the filesize will remain constant. Your typical movie is filmed at around what...24 frames per second? That comes up to quite a bit of data.Defender wrote:Yes, but I don't see how the level of detail (or extra features) could possibly push a 2hr movie to 100 terabytes.
And what movie takes up 120gigs? (I'm talkin hollywood, not your raw video footage.)
The point is that its possible for movies to actually BE that large. This just established an upper limit for the scale.Lothar wrote:If you *want* to store your whole movie as a string of 100% quality jpg's, be my guest. It'll make it about 100 times as large as it needs to be, though.
Most modern formats use something like... one .jpg image, and then a bunch of "this is what changed from the last image" updates that are a lot smaller.
if yer editing video in post-production, you'd never want to touch any kind of compression. add in multi-channel audio, and yer getting up there.MD-2389 wrote:Ok, lets say I have a typical HDTV video frame (1920x1080 for those of you not in "the know"). For this example, I rendered this image as a jpeg at 100% quality (no compression). That comes up to around 987 kB, and for this example we'll assume that the filesize will remain constant. Your typical movie is filmed at around what...24 frames per second? That comes up to quite a bit of data.Defender wrote:Yes, but I don't see how the level of detail (or extra features) could possibly push a 2hr movie to 100 terabytes.
And what movie takes up 120gigs? (I'm talkin hollywood, not your raw video footage.)
(credits for image: Mesh by "Ger Dolan" and "Magma", rendered by yours truely.)
Umm...have you done ANY research on HDTV at all? The whole point is to bring ONE 'global' standard into play. As it is, you have three competing standards (NTSC, PAL, and SECAM). Neither are compatable with eachother. Furthermore, have you actually seen NTSC transmissions on a big screen TV? You can actually see the pixelation, even when playing DVDs. Thats where HDTV comes into play.Top Gun wrote:This is coming from someone that still thinks CRT TVs work just fine, but who really needs that level of detail when watching a movie/TV? Does it really enhance the viewing experience that much? There comes a time when technological advances move from being fairly useful to excessive for the sake of being excessive. A movie that takes up a whopping 170 GB of storage space has, in my opinion, crossed that line. I think I'll pass on that one; VHS tapes still work fine
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You'd be suprised how many companies need large ammounts of storage.P.S. Although I have no conceivable idea why someone would want/need that much space, the drive's technology is still cool.
Psst! Most of that space is taken up by textures and audio files. The actual game data doesn't take up all that much room by comparison.I think it illustrates a troubling trend though, at least in the gaming industry. Game designers seem to be concentrating more on "bloat" and less on efficiency. In my own uneducated view, I see no reason why any game has to take up a whopping 2-4 GB of disk space. Isn't there some way that, instead of making files/programs so huge, we can try to use existing technologies to make the process more efficient and, by doing so, take up less space?
Actually, you'll have to switch sooner than you think if the FCC has its way. (Actually, we'd all be running HD right now if the FCC had its way a year ago...but thats a totally different topic.) Don't worry, if your TV doesn't have a HD tuner built-in, they have them available for those of us not blessed with a TV over 32 inches.Top Gun wrote:Now that I've been collectively owned...MD, I haven't done any research into HDTV since my family, or myself, has no interest in buying a new TV. Until they can bring down the prices of plasma/big screen TVs into the $400-$500 range, I doubt I'll look into one. Call me crazy, but paying several thousand dollars for a new TV seems ludicrous. I know there'll be a price drop eventually, but I think that one should have already occurred. As for the format, I wasn't sure what NTSC and PAL stood for when I heard them referred to with regards to a PS2. It seems like there's always format troubles, from Betamax/VHS to this to DVD=/-/RAM. Why can't the people who develop these technologies get together, pick one format, and stick with it?
Agreed.I'll give you the company storage issue; I can see how that could be useful for the huge amounts of data that some companies need. This could also be useful for purposes of education; the entire contents of the Library of Congress could be stored on a few disks. Cool.
Well, a really graphically intensive game tends to push for higher-end video cards. If theres alot of demand for said game (re: Doom 3, Half Life 2), then theres also going to be a jump in sales for higher-end video cards leaving nVidia and ATI very happy campers.About the games, I was somewhat aware that graphics/sound took up most of the space. That's still part of my complaint, though; how about cutting down on the size/quantity of graphics? Do we really need photo-realistic zombies to have a good game?This ties into the graphics/gameplay debate, though, so I won't get into it here.
Avder wrote:You guys are forgetting the raw audio stream
fliptw wrote:if yer editing video in post-production, you'd never want to touch any kind of compression. add in multi-channel audio, and yer getting up there.