LEON wrote:Sorry, but i find this attetude a bit strange. "I play for fun. I don't care about frags, but if i as a newbie gets owned i will leave this game." To me, it sounds like an urge to be the top player. The guy that owns. And paying a lot of attention to the frag counts.
To you. That's actually not what I'm saying at all.
Some people play a game to have fun, and that's the only objective. They have no interest in honing their skills for years to "master" it.
You can jump into a Quake game or an Unreal game for a few minutes and have fun just walking around spraying weapons around. You'll get killed sometimes, but you'll just as likely kill others. The pacing is so frantic and the kill/deaths so fast that you lose yourself in the experience of the game. Scores don't mean much. Even if you died constantly, you'd still get a lucky kill every now and then. Even the casual player can sometimes be fortunate.
That's not really the case in Descent, where people have played the game for eons and there's little new blood coming in. In any given game, you don't get a balance of old farts and fresh blood. You get stale old farts playing in stale old levels where the textures are peeling from years of wear and tear.

You play a level for years and you're bound to "master" it at some point. The problem with Descenters is that they stick to these "home levels" like flies to dung. No one wants to be shown up in that unfamiliar level people don't play, thus maintaining this uneven and unbalanced playing field.
Perhaps the reason why Subway Dancer became as popular as it is could be out of reaction to old farts sticking to Abend and Indika. Subway has all of the features of a "newbie level," most notably the overpowered weapons. These are what the "pros" whine about the most in Subway Dancer. But, at the same time, they are also what effectively levels the playing field. Newbies or those tired of getting their butts kicked by the veterans started to gravitate to Subway Dancer where kills are more sporadic and random, and deaths are quick and fast (i.e. the Quake principle).
So, Subway Dancer could be a reaction to the problem. Look, it's great and all that people want to take the time to "master" a game. But some of us have busy lives and don't have time to play in servers constantly. And while it's not an expectation to be the best there ever was without practice, like bowling, even the most random casual gamer should get a strike periodically.