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If such a level doesn't exist maybe somebody could tell me of a tool I could use to make my own level packed with robots and md and fusion. I want something simple. I don't want to spend a year learning how to design, yadda, yadda. Thanks.
Moderator: Do_Checkor
Did he make Firing range? That one you fight all the ships and can choose to fly any but the BP.Testiculese wrote:Turn on cheats and play the firing range. Use whatever weapon's your weakest.
Atan made a level with gl/feeni/tank AI ships that weren't too bad for newer pilots. If I could remember what it was called..but you can look at Planetdescent and find all his levels. [LL]Atan
Sounds S W E E T! All your ideas would make an outstanding "training" level. "Firing Range" is a very good start but the enemy Pyros are waaay too slow. It's harder 'en hell to find an md and the secondaries in the special room are totally unnecessary. Hell...I haven't seen those type of weapons hardly ever, in some cases never. I sure hope you got the energy to make such a level. Noobs and old timers, like me, who are weak in their skills would benefit greatly.Stryker wrote:Well, I suppose I could make a dedicated level pack for weapons training. A couple of ideas to throw around:
One weapon per level (I.E. MD, fusion). Two levels use the same weapon.
The first level has no enemies shooting at you--they just try to avoid your shots. The second level is where they will return fire.
I could dabble in AI, but I'm not sure how well it would turn out... I might, however, be able to create some "dodge" ships that actively try to stay out of your sight and avoid weapons fire.
The levels would be fairly simple; basically one large arena with maybe a couple of tunnels. Eyecandy would be limited, but it wouldn't look too horrible.
Robots would be spawned semi-infinitely, in increasing amounts and difficulty, until the player completes the level.
Remember off hand what that code is? I could do a Google but it's more fun and easier to chat.Couver_ wrote:Did he make Firing range? That one you fight all the ships and can choose to fly any but the BP.Testiculese wrote:Turn on cheats and play the firing range. Use whatever weapon's your weakest.
Atan made a level with gl/feeni/tank AI ships that weren't too bad for newer pilots. If I could remember what it was called..but you can look at Planetdescent and find all his levels. [LL]Atan
*edit* good call on the cheat codes get you more gear that way.
I checked out that d3edit program just to see what it takes to design a level. Yeah, right. That aint gonna happenStryker wrote:Well, I suppose I could make a dedicated level pack for weapons training.
Too bad opponents don't move that slow in the real deal. I could nail 'em with rocks and be a demi-god by now (or whatever the rank is in d3) instead of a lousy ensign...after 4 years of d3 online. I seem to be, however, quite proficient at running into my own frags and mortars.Zero! wrote:i tried firing range, but they move hella slow, i need someting harder, i might try gengs thing out.
Glad to hear about your new project. I, for one, look forward to it.Stryker wrote:I'm working on the MD training level. I'm creating phoenix, pyro, and magnum imitations, and I'll be programming my own AI too. It doesn't look that hard; mostly a matter of making a lot of animations and setting them up with GAMtool.
yup yup.STRESSTEST wrote:D'home by Otherone is another level that will let you learn. It's not weapon specific, but it is pretty damn rough.
Nice job, tho, for such a quick turnaround. I checked out d3edit and somebody's web page with in depth tutorials and hell's bells this would be like trying to learn a programming language almost.Stryker wrote:Yeah, it still needs some tweaking.Even with red lasers it is quite a competent opponent on hotshot; if I add MD to it I'll need to reduce its aiming abilities or no player would get a shot in edgewise! It also has some flight problems, so I'm definitely going to have to tweak it a bit before it's fully released. Maybe I'll increase its circling distance...