Level 2, 9secs improvement. I should be able to go under 2:30 if I try more, but I'm fine with this run. I don't plan playing more this year. Maybe I will come back in future:).
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Tue Feb 06, 2024 11:57 am
by vision
Marvin wrote: ↑Tue Feb 06, 2024 8:34 amI should be able to go under 2:30 if I try more...
Realistically any time better than this has to be all RNG. That was as close to a perfect run as I can imagine.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Tue Feb 06, 2024 3:26 pm
by Marvin
Good RNG is a must. But since the level in general is simple, it is not unimaginable to do. Besides this 2:30 run I did twice 2:31. In comparison, improving Level 3 I posted few days ago is harder.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Tue Feb 06, 2024 6:40 pm
by Marvin
vision wrote: ↑Tue Feb 06, 2024 11:57 am
Realistically any time better than this has to be all RNG. That was as close to a perfect run as I can imagine.
That is because you don't speedrun it. I see many small imperfections in execution in that vid, which resulted in few lost seconds.
And I actually improved it to 2:26 now:). Still not perfect, that will never happen. At least not by me. Long time ago I would say such a time has to be perfect run, but while improving you simultaneously learn that it is always improvable.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Wed Feb 07, 2024 4:07 pm
by Marvin
Once I was 5 secs faster than this 2:26 run while entering reactor room. That actually felt really close to perfect. Unfortunatelly last part was total mess and I finished with same time at the end..
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Wed Feb 07, 2024 9:49 pm
by Darth Wang
How fast do you think you could do it if you didn't have to kill everything?
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Thu Feb 08, 2024 3:15 am
by Marvin
To be honest, I have never tried. But twice as fast should be doable on insane. If it is on hotshot it can be done in 1 minute, long time ago I speedrunned all levels this way.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Sat Feb 10, 2024 11:54 pm
by Marvin
So, I kept going, did multiple 2:25 and 2:24 runs until I did this 2:22. The start (from beginning to hostages) was close to perfect. Best pace I ever had. Rest wasn't that perfect, but there wasn't significant time lost anywhere neither. Reaching exit was a bit sloppy, I though I missed last green robot . Luckily I didn't. Usually I have nearly no vulcan ammo at the end, so I switch to laser for last 2 robots. This time I had enough, it was a mistake I didn't check it, using laser was unnecessary risk. It happened multiple times I missed here before.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Sun Feb 11, 2024 3:38 pm
by vision
Here is a question, since shielding is a resource just like any other, how often do you deliberately take damage to save time?
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Mon Feb 12, 2024 10:11 am
by Marvin
It happens rarelly, because usually it means instant death, but for example start of secret level 3. Most of the time it means loosing nearly all shield, but it is a must, because there is no other fast solution. Same with green platforms in level 26 (before blue key). But in most cases it is possible to go nearly as fast without taking extra damage, because you have to destroy robots. Very different story would be if there are no cloacks and invulns in the game. I think I would have to change strategy drasticaly many times.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Tue Sep 17, 2024 2:51 pm
by Marvin
Back with new run!
I remember, when I did L1 (1:26) a few years ago, I thought 1:25 is max for me. I tried that and it felt like even tie my 1:26 is not possible at all, haha. Took me 2 days to understand better all the details and 1:25 felt possible again. And not only that, I believed 1:24 aswell. And after doing 1:25 three times, I managed. And actually it was close to 1:23, lol. But to reach that time, so many things and details have to go well, it is close to limits.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Fri Sep 20, 2024 2:28 pm
by Marvin
Level 5, 11sec improvement. Had some better runs, but never got as good ending as here. A bit lucky, since my shield was very critical. Btw the only strategical differences from old run were using vulcan for opening one door and (and that turned out to be very important) switching for concussion missiles for brown hulks at the end. Homings there are just a luckfest, because of that wall infront of hulks. About 3:30 is max for me in this level I believe, so 3:35 is not that bad at the end I guess:).
Edit: oh and I forgot, this time I took L4laser, which is slightly out of a way (about 1 sec of loosing time to take it), but overally I believe it pays of. The way how I killed some robots might not work with L3. But I'm just guessing. If somebody is into nerdy descent stuff, you can tell me the science
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Thu Oct 03, 2024 10:26 pm
by Marvin
Ok, let's go to the hell. Level 19. Improved by 20sec to 5:11. After that I still kept trying, because I was on better pace many and many times (best runs were 10sec faster), but the amount of luck needed to finish it off without loosing time is demoralizing. In 99,9% you die, or RNG makes you loose time. Roaming is problematic basicly in all parts of the level.
Anyway, although I'm not fully satisfied, this is still a solid run hard to achieve.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Fri Oct 04, 2024 12:59 pm
by vision
Marvin wrote: ↑Thu Oct 03, 2024 10:26 pmthis is still a solid run hard to achieve.
Great job. It really hurts to see those couple spots where things didn't go right, especially by the yellow key.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Sat Oct 05, 2024 12:12 am
by Marvin
Thanks. What is triggering me more is first floor. I was 5sec faster entering blue door quite often (best tries were 10, but that is very rare). After that it is pure lottery. All parts can be done better, but having perfect RNG everywhere is close to impossible. In this case it was overally very good RNG. I guess I can't ask for more:).
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Sat Oct 19, 2024 9:31 am
by Marvin
Ok, I moved to L13. More or less same route, but I changed a bit fighting tactics in some places. I managed improve from 5:24 to 5:11, then ridiculous series of events happened (during whole week). I have finished it 5 times under 5:10 (1x 5:07, 3x 5:06, 1x 5:05), but in all cases one baby spider behind fake wall in the end survived!! That was quite demoralising, lol. And I don't even know how many times I have died infront of exit..
Yesterday I finally managed. First 5:10, then 5:08 and then shoking and satisfying jump to 5:02. Most annoying about this level is ammount of spiders. Random baby spiders spawns can (and VERY often do!) easily ruin whole run. Very annoying is also yellow key area. One of the heavy drillers loves to come from behind while you are fighting drillers and red mech guarding the key, which is basicly a game over. Killing that heavy driller in advance is not an option, you have to fight him later during recharge, so you don't waste any time. So you are just hoping for a good RNG here. In this run overal RNG was REALLY good, if I avoided some small mistakes (especially in reactor room) I could (maybe) break the barrier of 5mins.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Sat Oct 19, 2024 12:21 pm
by vision
OMG this has to be my favorite run of yours, so much went absolutely right. Great job. Really exciting to watch.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Mon Oct 21, 2024 11:53 am
by Marvin
Thanks! I think now it is time to move on and practice for the ultimate descent challenge!
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Tue Nov 12, 2024 3:59 pm
by Marvin
I have a route for insane-max full game. Yesterday 3 deaths, ingame time 2h47min. Making it deathless will be really hard, there is always some unexpected deadly roaming happening or you simply make a mistake during such a long run. But I will keep trying!
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Sat Nov 16, 2024 1:02 pm
by Sum0Beatz
Make a demo next time you try,would love to watch!
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Mon Nov 18, 2024 1:31 pm
by Marvin
Sum0Beatz wrote: ↑Sat Nov 16, 2024 1:02 pm
Make a demo next time you try,would love to watch!
When I make it deathless, I will post whole run on youtube.
Meanwhile I got new run on level 27. Above all expectations. I knew I can do theoretically better than current 2:40, but my Boss fight there was so good, that even when I was 5 sec ahead before the fight many times, I was always slower at the end. Until this shocking 2:33 run happened (actually very close to 2:32). I'm far from sure, but I tend to believe, when the Boss teleported basicly on the same spot I was on, it caused him some extra damage from colision, so he died faster. Also I think he got full damage from my smart missiles. Green blobs normally goes for random bots, but I think in this case they instantly damaged the Boss. Also, in the secret area at the end there are 6 cloacked lifters that behave differently every time. So it is quite lottery, sometimes you loose quite a lot of time. In this run it worked well, so overally this run is almost perfect.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Mon Nov 18, 2024 9:25 pm
by Sum0Beatz
Damn that level looks fun to run lol
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Tue Nov 26, 2024 1:28 pm
by Marvin
What can I say...
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Sat Dec 07, 2024 3:38 pm
by Marvin
L10 - 19sec improvement. The technique used to blow up reactor is pure gamble. It happens quite often that reactor survive. If you pay attention you will see "you cannot open this door" message before the reactor was destroyed and last red mech was destroyed even later. It means homing missile managed get through almost closed doors somehow. Also the way I finished one of the red mechs guarding red door was lucky, he was in "sleeping" mode. It was intended to kill them both by 3 smart missiles + some plasma. But one of the missiles killed 2 drones behind the red door instead.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Sun Dec 08, 2024 6:23 pm
by vision
Marvin wrote: ↑Sat Dec 07, 2024 3:38 pm19sec improvement.
This is shocking to read. When is the last time you made such a significant improvement? I feel like I've only been seeing single digit improvements for a long time.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Fri Dec 13, 2024 7:21 am
by Marvin
Hmm, I would say most of my recent improvements are double digit, haha. This year, I went for improving levels 1, 2, 3, 5, 10, 13, 14, 19, 27. And only level 1 and 27 were single digit improvements. But these two levels are actually close to its limits I believe.
About my newest run - L14: New time 5:23, that means 26sec improvement! I actually could do 5:17 once, but I died because of splash damage when all robots + also reactor were already gone. Ouch, that would be really satisfying run. This level is really frustrating to run. A lot of roaming by a LOT of robots + you need 2 specific cloak drops, so you can go through the matcen area twice. So for a fast run you really need significant ammount of cooperation.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Fri Dec 13, 2024 2:46 pm
by vision
Marvin, I don't think I've ever asked what your setup is like. Are you mouse or joystick, and if so what kind? Also what's your player configuration like (keyboard mapping, weapon auto-select, etc)?
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Fri Dec 13, 2024 5:52 pm
by Marvin
Oh, I thought you know I'm keyboard player. For that matter it is important to have a keyboard with good antighosting system, so you can hit many buttons at the same time. I have never played with mouse or joystick.
My default set up (which I for example used in my recent full game insane run that you can see in another thread):
Right hand:
Little finger - Num0 - slide down
Ring finger - Num1 - slide up
Middle finger - right arrow - pitch right
Index finger - up arrow - pitch down
Index finger - down arrow - pitch up
Index finger - end - mega missile
Index finger - del - smart missile
Thumb - left arrow - pitch left
Thumb - right ctrl - drop bomb
Left hand:
Little finger - left shift - shoot primary
Ring finger - A - slide left
Ring finger - Q - bank left
Ring finger - 1 - lasers
Middle finger - W - forward
Middle finger - S - backward
Middle finger - 2/3 - vulcan/spreadfire
Index finger - D - slide right
Index finger - E - bank right
Index finger - F - bank left second option (alternative button in a case my ring finger is busy with A at the moment, so can't hit Q simultaneously)
Index finger - X - flare
Index finger - 4/5 - plasma/fusion
Thumb - space - shoot secondary
Thumb - left alt - cycling concussion/homing missiles
For speedrunning particular levels I adjust my config to what is important for me in that specific level. For example in many levels I don't need bombs at all, so I change right ctrl to something more usefull. Same with left alt. Sometimes I use these buttons for cycling or setting specific weapons for example, so I can do it easily while trichording.
Edit: About autoselecting, it again depends on particular level I'm speedrunning. As a default, when I play normally I have mega and smart missiles to be never autoselected.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Sat Dec 14, 2024 12:08 pm
by Marvin
I tried L14 again and it payed off. 5:19. I'm fine with that run, I will not go further.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Sat Dec 14, 2024 3:22 pm
by vision
Marvin wrote: ↑Fri Dec 13, 2024 5:52 pmOh, I thought you know I'm keyboard player.
This seems crazy to me, but I guess it totally makes sense since you aren't doing any long distance sniping. Everything is basically close quarters at full speed. I guess what surprises me most is you use both hands for sliding and pitching. I honestly don't remember what the default keyboard layout is for D1, but at one point I assigned all movement keys to one hand (move, slide) and "pointing" keys to another (pitch, bank). That worked out best for me, and then I eventually started using a mouse with the L/R mouse buttons for bank so it was basically the same as my previous keyboard layout for that hand. Luckily my layout avoids multiplexing issues but I also have two keys each for slide up/down because switching is more comfortable for some movement.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Sun Dec 15, 2024 5:51 am
by Marvin
Yeah, long distance shooting is difficult, especially when you are in a narrow corridor, so you can't adjust your aiming by sliding, which is esencial for keyboard playing. Aiming is done by combination of moving and pitching (at least for me). But I believe I developed quite good accuracy over the years. Sliding up/down by "pitching" hand is what I'm used to for a very long time, so I hardly can imagine it different way. If I ever switch to mouse, it is almost guaranteed I would use L/R buttons for slide up/down.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Sun Dec 15, 2024 6:47 am
by Krom
Fine tuning ones aim with slides is pretty much universal, I do it on a joystick all the time. And more traditional shooters with a mouse I still do it sometimes.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Sun Dec 15, 2024 5:20 pm
by Marvin
Ok, thanks for insights!
I have one more run. L20. True nightmare to speedrun on insane. You need a lot of luck for fast start. And then you just die because of roaming green platform robot anyway, or if you survive, you can't catch red keybot quickly.. This run is only 2sec faster than the old one, but what is ridiculous I finished the level with over 100 shields, that was very unexpected. I could save some time by skipping safety shield, I took it just because of a habit here. Also I could leave energy center a second earlier. But whatever, I didn't expect improving this level at all.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Mon Dec 16, 2024 3:11 pm
by vision
I was thinking the other day about the randomness in this game and wondering if it is possible to modify the levels to remove it? I know you can fix robot state changes but I don't know if there is other randomness that is baked in and can't be removed.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Mon Dec 16, 2024 4:33 pm
by Marvin
I have no idea. Also, I don't know if the game is deterministic and reacts the same way if your inputs are same (which is of course only possible with tool assistance), or robots reaction is randomly generated. Anyway, I would not be interested in playing modified game to have an edge like that. I even on purpose didn't use the glitch for level 27 to make boss fight easier. You can easily force the boss not spawning robots + also not teleporting!
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Wed Dec 25, 2024 11:14 am
by Marvin
I decided to suffer more in L20 during last days and I improved by 18secs to 3:22. Happy about that! It is harder than it might look. There is no way to force bombs robot to behave in a way you can destroy them quickly, it is just waiting for luck. And luck actually plays a role in all parts of this level. Now I think it is time to take a break from descent.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Thu Jan 02, 2025 9:54 am
by Marvin
Ok, I did one more.
Level 23. A week ago I would not believe I can improve by half a minute, but there it is, 32sec improvement. Basicly same route, just better tactics at some places, skipping extra shield next to blue key and obviously better execution. Also you can't ask for much better RNG (for example that triple shot setup before recharge helped). So overally there is not much space for further improvement I believe. Most critical part is in yellow door. Especially because of 5 roaming light drillers, but also 4 cloacked lifters, 2 roaming drones + 2 "random" matcens. In this run two light drillers were killed by mega missile together with red hulk. Usually there isn't any, or one at maximum. So it was a nice gift! Also one of the red hulks moved next to the other, so I could one shot them with charged fusion after some splash damage from mega. Also there were not any blocking robot around matcen when I was going back. End of the level is a little lottery. First of all, these mega missiles sometimes lock to another robot and also 2 times I witnessed strange bug, where missile exploded in the air. First I though it ran into piece of destroyed robot, because that actually happens with missiles often, but when I checked the demo, there was litteraly nothing, so I have no idea what happened. Second lottery ticket is path to exit through red mechs:D.
Re: Going Rambo on D1 level 6 (And other levels)
Posted: Thu Feb 20, 2025 12:58 pm
by Marvin
Level 24: 12sec improvement. Lost a second at very beginning, but then it was really great till red key. RNG was literally perfect. Many double kills that are usually not possible. Later on I did a few small mistakes due to insecurity, I didn't practice the level much. After this run I stopped trying further, because I felt the RNG was so good that even with practicing and playing for a long time I would not be able to improve much. But who knows, maybe I'm wrong, sometimes I was surprised by what is actually doable.
Level 9: 29sec faster. Huge improvement, yet I'm actually disappointed. I wanted go sub 5min, but my time is 5:00.15, haha. After that I was trying for a few days further and at some point I actually lost a run that was close to perfect (possibly 4:50, maybe even a bit better). Unfortunatelly I was killed by a drone while going to exit. While having 37shields. What a shame, I should not allowe that to happen:). Biggest issue about this level is enormous probability of ridiculous roaming. Sometimes you are waiting over an hour to just have a single playable try. Besides that there are in total 15 spiders, so you have to be prepared for high probability of very annoying spread of babies. Btw first 70secs of the run are basicly always same, bacause you are fixed to 3 cloack devicies in a row, there is not a possibility to gain something. But you can see a little trick of "moving" third cloak sphere to better position by luring the lifter.