I will eventually fix the credits screen (the text background isn't transparent there although it should be, too).
I really don't think I'll ever fix 320x200 res though. Or maybe I will?
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Edit: Movie High Quality toggle works as it should.
Moderators: Grendel, Aus-RED-5
Alright, I guess I should've been a little more specific... I leave D2X-W32, high quality movies off. I run D2X-W32 again, and high quality movies are now ON. However, the toggle is off. I have to turn it on and then turn it off for movies to go back to low quality.Diedel wrote:Movie High Quality toggle works as it should.
See, the opposite is happening with me. It happend with D2x-w32 against RUL and Vinyl. Both of them told me what was happening so immediatly I switched over to my other install of D2 which uses D2x-gl.exe and there were no further complications. Atleast none they reported, which I figured they would have.BUBBALOU wrote:Yet anyone using teh h@cked up version of D2x-sdl drops no spew!! We see this alot on kali and choose not to play anyone using that version. Not to mention the other network related issues with that version, it was never finished and barely has a network code
Do you have them installed on your harddrive? I have mine installed on my harddrive, and I never get any problems from it... (except the movie quality thing)Duper wrote:Any idea why I can't see the movies? the nomovies tag is not present in the INI file and they are enabled in the game.
Well, yeah, uh... THAT WOULD HELP! Duh!Sirius wrote:The latter is probably not a bug. Look for -playermessages in your d2x.ini file; if you actually want those messages, remove it.
http://www.brockart.de/descent/d2x-switches.htmlDuper wrote:a complete list of the ini commands? I can't get screenshots to work. Movies still aren't working. I'll reinstall the files.
Would a demo show or prove anything for Diedel to see?Tyranny wrote:Alright, once again it happend. Tried playing a third different person today and again no spew after I died. Switched back to D2x-gl.exe (Whatever the last one was) and spew shows up after I die just fine. Its happening too often with D2x-w32 and NOT with D2x-gl.exe for it to be strictly a connection issue.
Like I said before, I've even tried re-joining with D2x-w32 and the same thing persists and forces me to use the last release of the original D2x. Obviously something is sending information that Kali doesn't like or vice versa...
There is a trick to this...Duper wrote: I can't get screenshots to work.
Yes but isn't UDP/IP only for W32 versions? If so... then for W32 to play with original D2 v1.2. You'll have to play over on kali. So really. It needs to be tested through kali with original and W32 versions. Is it possible or are you even able to do that Diedel?Diedel wrote:Tyr,
#1 I never had this problem, at least when playing via UDP/IP.
Hmm... odd. Now it IS supposed to prevent you from damaging eachother when unchecked, right? Maybe it has to do with the IPX code, or maybe the cooperative mode code...Diedel wrote:I have checked the FF toggle 3 times at least due to other players' requests, and everytime I did I found it working properly and the right way round.
Alright, I'll see if I can get that done soon. If it helps any, here's the problem: transparent pixels in the cockpit image get drawn as black below a certain vertical position (410 pixels from the top @ 640x480). If you have the missions "Obsidian" or "Encounter 2: Dimensions", you can see it in the rearview. Also, it has to be something that you (Diedel wrote:Please post a screen shot with the black HUD problem and clearly mark the affected areas so that I get an idea what you mean.
Odd... You sure it doesn't have anything to do with cooperative mode, either?Diedel wrote:FF checked: Team members can damage each other.
FF unchecked: Team members cannot damage each other.
Should not depend on networking protocol chosen. Not at all.
Thanks. You to Bubba. That's the way I had been doing it. Just kinda aweward when you need to take several consecutive pix.Diedel wrote: The screenshot shortcut key I built into D2X-W32 is Alt+F9, btw.
You sure it does? Here's what happens to me: If you don't set it before loading a game, the first game you load is fine. But the ones after that aren't. Unless my hardware hates me...Diedel wrote:The difficulty slider works exactly as it should.
That works fine for me now, thanks for changing it! Maybe you could determine the CPU's speed, and default the quality to high if it's at least 2GHz, and default the quality to low otherwise. Might work.Diedel wrote:the only way to fix movie quality setting for the intro movie is to default it to low, as the setting is read from the plr file which gets opened after the intro movie.
OK, here are ones for the black HUD problem:Diedel wrote:I want screen shots from rendering bugs.
Yeah, well... I consider that a problem!Diedel wrote:Whenever you load a saved level, custom difficulty overrides the save difficulty.
Alright, please excuse my bad use of the term "HUD" for the problem. It's basically the cockpit image, not the HUD. In that screenshot, the transparent pixels below a certain vertical position in the image are being rendered as black when they shouldn't be rendered at all. That's the problem.Diedel wrote:Hack,
I don't even what "HUD" (part) your screen shot is showing.