Page 1 of 1
Matt Toschlog Interview
Posted: Tue May 29, 2007 7:54 am
by jeffreyml
An interview with Matt Toschlog has recently been published online. It details Mr. Toschlog's involvement with Reactor Zero, Quantum Signal, and Parallax. It also gives a well-rounded picture of Mr. Toschlog as a person.
http://www.techpersona.com/wp/2007/05/2 ... sinessman/
Posted: Tue May 29, 2007 12:02 pm
by Grendel
Interesting, thanks. Now if he would actually
reply to emails..

Re:
Posted: Tue May 29, 2007 12:30 pm
by Duper
Grendel wrote:Interesting, thanks. Now if he would actually
reply to emails..

LOL yeah, I see you got "mentioned" Grendal. ^_^
Posted: Tue May 29, 2007 2:36 pm
by d3jake
Maybe if we find his adress and pay him a visit...
Posted: Tue May 29, 2007 2:51 pm
by Diedel
He should create Descent 4 ...
(I wonder where my first post stating that is ...)
Re:
Posted: Tue May 29, 2007 2:53 pm
by MD-2389
Diedel wrote:He should create Descent 4 ...
(I wonder where my first post stating that is ...)
He created multiple threads on the DBB. That particular thread was moved from E&C to Multiplayer (now closed).
Posted: Tue May 29, 2007 6:34 pm
by Diedel
Oh. Looks like I must be careful not to get paranoid here.

Re:
Posted: Tue May 29, 2007 8:36 pm
by Krom
Posted: Tue May 29, 2007 8:55 pm
by Firewheel
Well, it wasn't really an \"interview\" as much as it was a story on him. Regardless, it's interesting to see what former Descent developers are up to all these years later.
Posted: Tue May 29, 2007 10:48 pm
by Sedwick
A good read indeed, but was anyone else troubled by his assertion that \"Art skills aren’t important for gaming programmers\"? As a software engineer who also enjoys various creative pursuits, I'm having a hard time agreeing with that. I'd argue that nurturing one's creativity through art can also enhance problem-solving skills, which are essential to programming. Plus, an engaging game needs at least some visual appeal, and wouldn't it benefit the programmer to have artistic capabilities that could help him marry the game's artistic elements--which must be handled by SOMEBODY on the team--to the techincal ones? Wouldn't an art background help the programmer better imagine how the final aesthetic should turn out, and better understand how to manipulate the tools at his disposal to produce the desired result? It should at least make for prettier explosions.
Here's a another, somewhat related article on programming as an art:
http://www.paulgraham.com/knuth.html
Re:
Posted: Wed May 30, 2007 2:58 am
by Diedel
You haven't seen true insanity yet.
Sedwick,
imo Matt is right.

I am not a very gifted artist (well, I am a good potter, but that's it), yet I (think I, cough) am a good programmer and would be a good game programmer, too. Creativity doesn't need to express itself in what is commonly considered art.
Posted: Sun Jun 03, 2007 8:46 am
by Moon
Sorry for my double-post above, anyone please delete it. I was happy to have found the right subforum but somehow overead this thread
BTW, I totally agree with D3Fan. It SUX that the 1.5 patch hasn't been released.
Re:
Posted: Sun Jun 03, 2007 3:52 pm
by Zantor
Moon wrote:BTW, I totally agree with D3Fan. It SUX that the 1.5 patch hasn't been released.
I agree with that. D3 has lots of bugs and problems that need to be fixed.
Posted: Sun Jun 03, 2007 4:39 pm
by Duper
well, it's out \"as is\". Just no mac support. I can't remember if the Linux end was in it.
Re:
Posted: Sun Jun 03, 2007 4:43 pm
by Krom
Duper wrote:well, it's out "as is". Just no mac support. I can't remember if the Linux end was in it.
1.5 is PC only, none of the ports were completed IIRC.
Posted: Sun Jun 03, 2007 5:49 pm
by Duper
I think you're right Krom. Thanks.
I remember that the ports were nearly done with a few bugs to work out, at least with Mac... which is too bad as the Mac OS has changed now and it the port might not be compatible. .. oh geez.. did I say that out loud?! -_-
Posted: Sun Jun 03, 2007 9:07 pm
by d3jake
When I win the lottery, I'm going to pay for the whole descent community to pay this guy a visit, and ask for the code...
Re:
Posted: Sun Jun 03, 2007 9:15 pm
by Dakatsu
d3jake wrote:When I win the lottery, I'm going to pay for the whole descent community to pay this guy a visit, and ask for the code...
Or mabye you can
pay for the
right to make Descent 4: Invasion?

Re:
Posted: Sun Jun 03, 2007 9:58 pm
by Grendel
Krom wrote:Duper wrote:well, it's out "as is". Just no mac support. I can't remember if the Linux end was in it.
1.5 is PC only, none of the ports were completed IIRC.
Supposedly Kevin had a unified source for all three OS' before he disapeared..
Posted: Mon Jun 04, 2007 7:39 am
by Diedel
If I win the lottery, I'll not bother asking anyone for any rights. I'd just make a game that would be Descent 4 as it's supposed to be, and call it \"Invasion 4 Descentrs\"!

Posted: Mon Jun 04, 2007 7:45 am
by CDN_Merlin
If I win the lottery I will build myself a Pyro and fly off into space. You'll never see me again.