Confirmed: Player's Megas in Descent 2 weren't weakened!
Posted: Sat May 15, 2010 12:36 pm
So I did this little experiment in order to finally prove once and for all that the Megas are alright in Descent 2. So I worked my shields up to 200 and launched Megas at walls at point-blank range. Here are my observations:
Descent 1:
Try 1: 183 damage
Try 2: 183 damage
Try 3: 181 damage
Try 4: 183 damage
Try 5: 182 damage
Descent 2:
Try 1: 182 damage
Try 2: 182 damage
Try 3: 182 damage
Try 4: 181 damage
Try 5: 183 damage
Proven once and for all
Descent 1:
Try 1: 183 damage
Try 2: 183 damage
Try 3: 181 damage
Try 4: 183 damage
Try 5: 182 damage
Descent 2:
Try 1: 182 damage
Try 2: 182 damage
Try 3: 182 damage
Try 4: 181 damage
Try 5: 183 damage
Proven once and for all
