Can someone explain to me how to work with these better? I try to set limits to how much a bone can bend, and what directions (for example, an elbow being only able to bend in one direction), but it prevents the whole limb from turning. I see many tutorials on using a "biped" to do this, but I don't wish to do this
On a related note; is this what's called "rigging" a model? I always thought that was creating the skeleton and mesh
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