well... my mission has a few custom textures (easy to add with DLE-XP), and modified robots (also with DLE-XP), but today I was just trying to make new weapons that I thought of years ago, to replace the gauss, helix, phoenix, omega, flash, guided, prox-mine and earthshaker with ideas based on descent 1, and I tried to adjust them with HXMedit but that didn't work because it has \"cheat protection\". That is what I really need help on, so if you know how to get round that then you can appear in the credits twice (assuming it will be easy to add credits)
Well, you would appear in the credits firstly anyway since the briefing file uses the Lost Levels briefing as a template, and the whole mission setup was inspired by Lost Levels (e.g. having 24 levels, and the last level being called \"The Stroma\"
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. About custom polymodels though, I think it'll be too hard for me to use polytron but I will use it to make the \"Quadruplex Missile\" which should be all right. The Pyro-GX is not going to be changed though, and there will be no custom robots.
But some of the levels have lots of triggers and some have teleports, which make them *almost* as good as the lost levels IMO. Level S1, however, is VERY simple since its only purpose was extreme depth of water... However, level 10 is another story; it is being made very D3-ish and will probably have thousands more cubes than \"Lunar Outpost Reloaded\", just to get the detail right. (That doesn't mean it will be massive, though). Anyway, it doesn't focus on the 6 themes of Counterstrike / Lost Levels directly, and will have combinations instead.
I think it will end up with no custom models or weapons, and I may yet run out of ideas, but any large SP campaign will do for a little experience... don't you agree?