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Well, my Pyro-GL is finally textured, after hours upon hours of work. Now, my problem is getting it into D3 itself. It seems that when I convert it, I lose all of the texturing and material data. This shouldn't occure but I'm wondering if I lose the data because this is an extremely complex model in comparison to my other work that I've done and because it has over 21 128X128 textures and Blender can't convert that much data all at once. My PC has also had issues so it might even be that. So, at this point, I need to: 1. Re-install my OS and all my software onto a new drive and re-convert the mesh. 2. If that fails, seperate the model into peices, convert them, and then put them all back together so that it lessens the data that blender is trying to convert.
My biggest issue, is that I don't have a direct way to convert out of Blender. Currently I have to convert it for use in Milkshape, then convert it again to Orf format. I seriously need a programmer to make a proper converter for Blender. So, this is my challenge for any programmers out there.
Resources for such a project can be found here with a list of exactly what I need: viewtopic.php?t=12133
My biggest issue, is that I don't have a direct way to convert out of Blender. Currently I have to convert it for use in Milkshape, then convert it again to Orf format. I seriously need a programmer to make a proper converter for Blender. So, this is my challenge for any programmers out there.
Resources for such a project can be found here with a list of exactly what I need: viewtopic.php?t=12133