The place to promote and link to Descent levels - both multiplayer and singleplayer - D1, D2 and D3.
Moderators: Sniper , Xfing
LEON
DBB Ace
Posts: 237 Joined: Mon Feb 09, 2004 3:01 am
Location: Oslo, Norway
Post
by LEON » Fri Aug 27, 2010 5:49 am
Im working on a multiplayer level, and im trying to figure out the weapon balance. It about the size of 'The Core' and so far i have:
2, AB cooler
2, Quads
4, Superlaser
3, Plasma
2, Micros
2, Vauss
2, Vauss clip (Im not sure about the clips)
2, Fusion
4, 4 pack cons
2, Inpact morts
2, Homers
2, Napalm rockets
Screens:
Screens are a bit darker than in game.
Leon
Foil
DBB Material Defender
Posts: 4900 Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:
Post
by Foil » Fri Aug 27, 2010 8:21 am
Looks good!
The only concern I would have for weapon balance are the 4 4-packs of concussions (might be a bit much if rooms are tight).
How close are you to being done?
LEON
DBB Ace
Posts: 237 Joined: Mon Feb 09, 2004 3:01 am
Location: Oslo, Norway
Post
by LEON » Fri Aug 27, 2010 9:00 am
I only need to set player respawn spots, then im done.
Yeah, 4, 4-packs cons might be too much. In a tank those missiles can be very dangerous. Im not sure what to replace them with though, I've been thinking about smarts.
Ryujin
DBB DemiGod
Posts: 2102 Joined: Thu Nov 29, 2001 3:01 am
Post
by Ryujin » Fri Aug 27, 2010 10:22 am
Looks great! I agree on the concs. And the best way you're going to get weapon balance questions answered is playing it.
LEON
DBB Ace
Posts: 237 Joined: Mon Feb 09, 2004 3:01 am
Location: Oslo, Norway
Post
by LEON » Fri Aug 27, 2010 1:51 pm
I finished the level and took out 2 of the 4-packs, and replaced them with 2 smarts.
VEX Boogie will host a test as soon as we find time.
Grendel
3d Pro Master
Posts: 4390 Joined: Mon Oct 28, 2002 3:01 am
Location: Corvallis OR, USA
Post
by Grendel » Fri Aug 27, 2010 2:25 pm
Looks good. I usually disable vauss ammo when hosting small levels. Vauss can be very powerfull in the right hands..
LEON
DBB Ace
Posts: 237 Joined: Mon Feb 09, 2004 3:01 am
Location: Oslo, Norway
Post
by LEON » Sun Aug 29, 2010 3:25 pm
Level tested.
The level had a more open feel than I first excepeted. Is when you actually see a opponent ship in the level you really get an feel on how big the rooms actually are. Not too big though, but I will do some adjustments.
Maybe I'll put those 2, 4-packs back. I think it whould be interesting to see a level where cons play a bigger factor than the regular big missiles.
LEON
DBB Ace
Posts: 237 Joined: Mon Feb 09, 2004 3:01 am
Location: Oslo, Norway
Post
by LEON » Thu Sep 02, 2010 4:41 am
Level is finish.
Can be grabed here.
Edit: Deleted the link, auto download link in the level has an error. I need to fix that first.
LEON
DBB Ace
Posts: 237 Joined: Mon Feb 09, 2004 3:01 am
Location: Oslo, Norway
Post
by LEON » Thu Sep 02, 2010 12:42 pm
LEON
DBB Ace
Posts: 237 Joined: Mon Feb 09, 2004 3:01 am
Location: Oslo, Norway
Post
by LEON » Fri Sep 03, 2010 11:53 am
Thank you for hosting, Ryujin.
I hope some peeps will try it out, and give some feedback. Good or bad
I'll put your mission site on my mind for next time
I come to think of it now, I should have asked about US upload sites as well.