Alter-Fox wrote:If you are saying anything along the lines of what I think you're saying I think it may not work in this case, because, IIRC, some of the segments along the curve have drastically different dimensions -- especially in terms of the length of the side with the water on it -- from one another -- it could end up looking stretched in some places and squished in others.
But I'm really not sure what I think you're saying because you haven't explained it -- you've confused it more by making vague statements that could mean many different things.
Naptha may know what technique you're talking about, maybe he can clarify. In the meantime Xaihyv has eagerly offered to help me do the math. I'd like to give that a shot because I think if that works it's going to look the best out of all the possible options. In the meantime, Xfing you can give this a shot if you have any more idea what it means than I do.
I think he means choosing line mode instead of side mode in the upper menu in DLE, and then using the arrow keys in the texture alignment window. Once in that mode, the textures behave differently. In side mode, using the arrows actually moves the entirety of the texture in one of the four sides. In line mode, it moves the texture just along the line you choose, and leaves it fixed to the opposite line, which could create a feeling of seamlessness. I used this trick for my Makemake mine to make the pink stripe fit all the adjacent walls too. Still, I'm not quite sure that's the exact equivalent of what was done with those rivers.
Also, I should have made my problem with the waterfalls clearer -- Parallax tried to give them the illusion of depth the same way they did with the doors. In this case, there isn't even any reason for that waterfall to not be attached to a surface, since it's not concealing a secret. I deliberately didn't complain about the D1 lava trickle in Sedna because it's really impossible to do anything about that one, and that level uses it in such a cool way taking it out would hurt the map more than leaving it as-is. Not the case here.
That's been fixed by Lightwolf already. I did the followup corrections with texture alignment. No waterfalls hanging in midair anymore. Also, if necessary, depth can be created by building a 3D waterfall out of cubes. It's been done several times already as far as I know.
I think that level could use another energy center or even two, considering how sprawling it is. Not having any energy centers does add to difficulty, but adding just one only adds to frustration of having to backtrack such distances to recharge, as was the case with D1 L4 for example.