After some thoughts, I realized that for a section of my Pumo Mines mission to work, it would be desired to force the player to advance to the next level without his/her collected weapons.
That means that the player should realize a cold start for a better flow of the mission (for both story and balance reasons).
However, the only way I can think to force the player to make a cold start, is to destroy the previous level (be it through a boss or reactor) and to NOT place an exit trigger to properly finish the level. But I'm not sure the 'you died in the mine' message would be desirable (I could edit the text of course, but I ran out of ideas of what it should say)
Another idea that came to my mind is to damage the player enough to die on some enclosed space that activates a D2X-XL Spawn trigger, so after losing all the weapons you re-spawn in an area out of the 'damaging' space to prevent you to gather the weapons, so you can advance to the next level without them.
Do you have any other creative idea or another approach to make this work?
