IK Solvers in 3ds max?
Posted: Thu Mar 31, 2011 6:07 pm
Can someone explain to me how to work with these better? I try to set limits to how much a bone can bend, and what directions (for example, an elbow being only able to bend in one direction), but it prevents the whole limb from turning. I see many tutorials on using a "biped" to do this, but I don't wish to do this 
On a related note; is this what's called "rigging" a model? I always thought that was creating the skeleton and mesh

On a related note; is this what's called "rigging" a model? I always thought that was creating the skeleton and mesh
